- Oct 6, 2008
- 1,949
- 446
Ok, I will be the first to admit it but I don't get what's going on here - It's probably really effecting my FPS
I am looking from one side of my canyon to the other and yet - even though it's a solid wall (nodraw) with a displacement in front I can still see through it and stuff is being rendered on the other side even though the only opening that I could see through is 70,000 feet above me.
I have tried to seal it above with area portals and solid blocks and yet I can still "see" everything that's being rendered on the other side.
It's even worse if I'm on the other side looking back.
How do I fix this?
I am looking from one side of my canyon to the other and yet - even though it's a solid wall (nodraw) with a displacement in front I can still see through it and stuff is being rendered on the other side even though the only opening that I could see through is 70,000 feet above me.
I have tried to seal it above with area portals and solid blocks and yet I can still "see" everything that's being rendered on the other side.
It's even worse if I'm on the other side looking back.
How do I fix this?