*redid the flank at A to give blu some high ground and make the flank less of a death trap.
*removed part of blu's forward spawn and added a flank route in its place.
*shortened the max timer time.
*decreased the amount of time blu gets for capping points.
*added decals under all healthkits and ammo packs.
*fixed a MASSIVE sightline from C house to last's balcony.
*added a balcony to last that blu has access to.
*moved the sheet metal on last to make shooting inbetween it and the oilrig pillar easier. (me and a soldier spent about half a min trying to shoot a sniper on the other side.)
*added a few crates to last to help scouts get onto the fueltank.
*added windows to blu spawn and red last.
*fixed a hole in the tunnel entrance that dident realy need to get fixed, but meh.
*made it so blu spawns slightly further forward after capping A. kind of like on upward.
Read the rest of this update entry...