off_center_stage_1a

PL off_center_stage_1a 2022-12-09

Oct 6, 2008
1,954
446
Kill_the_Bug submitted a new resource:

off_center_stage_1 - a traditional payload game in a non-traditional environmen

Well here it is, after about six months (off and on) of work, I present to you pl_offcenter_stage1.

It's a traditional payload game in a non-traditional environment and I've tired to make it so that there's NO NINETY DEGREE angles anywhere in the map. (ok there's a couple but I went a little nuts trying figure out what way was up since there was so little to go on when looking at the 3D grid in hammer)

So what are the highlights? Here's a list:

- A couple of custom models - the frog...

Read more about this resource...
 
Oct 6, 2008
1,954
446
Kill_the_Bug updated off_center_stage_1 with a new update entry:

stage 1 a

Version 1 a is released

- fixed the two flanking routes that made it to easy for red to constantly get behind blue, they can still do it but will take a lot of work
- fixed some of the lighting on the textures by upping the luxel count sofetning the lights
- manipulated some of the lighting textures so that players who are running hdr aren't as blinded by the lights as much
- and the biggie - the entire map is now 10 percent skewed on the X and Y axis's making the map even more off centered...

Read the rest of this update entry...