Your soundscapes don't make much sense to me. The dripping is cool, but the predominant noise is a high-pitched wind buffeting sound, which makes no sense underground. You need much lower pitch wind, and some that doesn't sound like it gusts. The little waterfalls on either side of the point are completely silent until you get very close to them, they need to be much louder. It could also do with some machinery sounds, there are some good mining-type room tones included with TF2 that would fit nicely. Soundscapes have great potential to really sell an environment, or damage it. Right now, it feels like your physical environment and the wind sounds you have compete with each other.