[Not Ready Yet] Displacement Library

Discussion in 'Mapping Questions & Discussion' started by YM, Feb 9, 2010.

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  1. YM

    aa YM LVL100 YM

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    Despite my initial belief that such a library would be pointless and only harm the mapping community by increasing the gap between lesser and greater mappers* I thought it would be fun to try and get something like this done. I'm aiming for really generic modular displacements that can be pasted, snipped, stretched, spliced, warped, hacked up and used wherever necessary. I've also studied the displacement styles in the official maps and have produced a section of "Style guide" whilst you're free to use it, you won't get all that far on just the section I've made.


    [​IMG]

    Made so far:
    • Rounded, straighter and concave cliffs at128 and 256 units tall
    • inner and outer corners of the above
    • Really tall "base" section of cliff with inner and outer corners
    • Goldrush, hydro, gravelpit and badlands style guides (hoodoos included with badlands and arch included with goldrush)
    • Tunnel entrance
    • tunnel sections, straight and 90 degree bend

    All of the above except the style guides have a "with floor" and "without floor" depending on if you want your ground to sew to your cliffs.

    Are there any specific things you'd like to see, otherwise I'll continue on for a while until I can't think of anything else to do.

    *lessers have a spotted belly whilst the greater have darker down and longer talons
     
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  2. Not_Yet

    Not_Yet L1: Registered

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    looking great, good start.
     
  3. Acumen

    aa Acumen Annoyer

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    well definately more pictures as you move along, i'd say :D
    and i think i haven't totally understand what you mean with the "style guides". are these certain modular pieces where one can see and understand the desired style ? or is it something written/typed with explaining pictures ? or both ? i know it's a lot, but if you should have some more hours in your 24 hours day, maybe some detailled style comparison guide with nifty comparison shots and whatnot would be also an option ?
    *puppylook*

    to sum it all up, very interesting idea - very challenging for you, i bet :)
    great stuff !
     
  4. Tapp

    Tapp L10: Glamorous Member

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    *strokes chin*
    You sir, have just created the new subdivide button.
     
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  5. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    As cool as this is, I don't think I'll download it! I would just use it for everything :O
    But yeah, great job, this is a really cool resource.
     
  6. YM

    aa YM LVL100 YM

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    The style guides are the massive cliffs you can see at the back that have specific textures applied, they're just a section of me imitating what valve have done in their own maps. From left to right: goldrush, badlands, hydro, gravelpit.

    The modular pieces in mid/forground have no "style" and can be applied to anything, they come in different varieties though, there are some that are a really rounded transition from horizontal to vertical, some are a sharper transition to horizontal and the left most set are a concave edge, if you imagine pl_halfacre's head height cliffs that curve inwards.

    Then there's inner and outer corners of each of those.
     
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  7. Acumen

    aa Acumen Annoyer

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    ah, i see. became clearer now. gonna be really interesting to see how this project develops !
     
  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    So this is to allow people to practice immitated valve's TF2 displacement art style?
     
  9. Mick-a-nator

    aa Mick-a-nator

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    I'm thinking some more non-organic displacements (like the bowl in hydro) and those tall arches in hydro too, 'cause I believe they are made differently from other rock arches, but very much like cave entrances (like in the displacement tut you did ages ago).
     
  10. YM

    aa YM LVL100 YM

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    The hydro dish is a one off, I'm aiming for generic, reusable displacements you can just mash together in a hundred different ways, no matter how you use the hydro dish, its still the hydro dish
     
  11. Remnic

    Remnic L2: Junior Member

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    I'm thinking a prefab of the waterfall tunnel in Sawmill might come in handy (with alterations adding a third path in the tunnel for players who might like to add an alternate path behind the waterfall cliff perhaps) as well as the waterfall cliff prop or maybe even an alternate waterfall cliff made out of displacements to replace the prop itself.


    EDIT: Just realized you made tunnel prefabs that would possibly equate to the sawmill tunnel.
     
    Last edited: Feb 9, 2010
  12. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    The trouble with the sawmill waterfall rock is the same issue with the hydro bowl. It's a one off that everyone recognises. People should try to make something more unique, we have the textures available to use now, thanks to it, so i don't see why people shouldn't make the effort rather than just grabbing the blatent sawmill fall+rock.
     
  13. Tapp

    Tapp L10: Glamorous Member

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    I have always wondered how the hydro dish was made, I tried making one myself but failed miserably...
     
  14. grazr

    aa grazr Old Man Mutant Ninja Turtle

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  15. Nutomic

    Nutomic L11: Posh Member

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    I think it was answered in one of the valve interviews here, though i cant remember how it was made, nor can i seem to find it.
     
  16. YM

    aa YM LVL100 YM

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    First page of the featured forum http://forums.tf2maps.net/showthread.php?t=5196

    Anyway, like I said, the hydro dish is a one off. I'm not making one off displacements so you may as well stop discussing it. its not going to happen
     
    Last edited: Feb 10, 2010
  17. Mick-a-nator

    aa Mick-a-nator

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    fair do's. how about just some simple curved slopes then? I'm just throwing in ideas, feel free to completely ignore me :D

    EDIT: I know we have to move on from hydro bowl, but its quite simple, just look at the vmf.
     
    Last edited: Feb 10, 2010
  18. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    You might be missing the point of why he's doing this.

    Even though, to be honest, the only usefulness i see is the presentation of the style examples. It might be more useful to people completely new to displacements..
     
    Last edited: Feb 10, 2010
  19. Tapp

    Tapp L10: Glamorous Member

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    Add this please, it uses a custom texture which I forgot to take out, just replace it with some dev.
     
  20. Radaka

    Radaka L7: Fancy Member

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    Trackmania Editor, now coming to Source SDK! I'll be interested to see how people use this.
     
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