NODRAW ON COMPILING LOG, BUT NO NODRAW ON MAP

Lightyena

L1: Registered
Nov 10, 2018
11
0
I'm a beginner in map creation,
This is my second map, I did not have this problem on my first map.
but well...

I have a strange problem on my map and I do not know how to solve it myself.

like being in the title, I do not have any nodraw texture on my map, but in the log it accuses an error about it and does not let the map finish being compiled because of that.

here log...

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Pichau\Desktop\tf2 mvm maps\why-it-happen\mvm_snowtown_b1.vmf"

Valve Software - vbsp.exe (Aug 2 2018)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Pichau\Desktop\tf2 mvm maps\why-it-happen\mvm_snowtown_b1.vmf
Patching WVT material: maps/mvm_snowtown_b1/nature/blendrockgroundwallsnow_wvt_patch
Patching WVT material: maps/mvm_snowtown_b1/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
Patching WVT material: maps/mvm_snowtown_b1/pl_barnblitz/blendsnowtodirt001_wvt_patch
Patching WVT material: maps/mvm_snowtown_b1/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/mvm_snowtown_b1/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 296 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (0)
writing C:\Users\Pichau\Desktop\tf2 mvm maps\why-it-happen\mvm_snowtown_b1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
Finding displacement neighbors...

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Pichau\Desktop\tf2 mvm maps\why-it-happen\mvm_snowtown_b1"

Valve Software - vvis.exe (Aug 2 2018)
fastvis = true
8 threads
reading c:\users\pichau\desktop\tf2 mvm maps\why-it-happen\mvm_snowtown_b1.bsp
Error opening c:\users\pichau\desktop\tf2 mvm maps\why-it-happen\mvm_snowtown_b1.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Pichau\Desktop\tf2 mvm maps\why-it-happen\mvm_snowtown_b1"

Valve Software - vrad.exe SSE (Jul 18 2018)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\users\pichau\desktop\tf2 mvm maps\why-it-happen\mvm_snowtown_b1.bsp
Error opening c:\users\pichau\desktop\tf2 mvm maps\why-it-happen\mvm_snowtown_b1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Pichau\Desktop\tf2 mvm maps\why-it-happen\mvm_snowtown_b1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_snowtown_b1.bsp"

The command failed. Windows reported the error:
"O sistema não pode encontrar o arquivo especificado."

ps: I'm Brazilian, so the last line of the log is not in English
 

Lightyena

L1: Registered
Nov 10, 2018
11
0

Lightyena

L1: Registered
Nov 10, 2018
11
0
I already fixed that, it was the player_clip that I used as displacement, I did not know that the hammer indended player_clip how a nodraw... this is stupid