New undocumented damage numbers option

Discussion in 'Team Fortress 2 Talk' started by Trotim, Dec 1, 2012.

  1. Trotim

    aa Trotim

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    PSA: Too many damage numbers when playing pyro or heavy? Here's a solution!
     
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  2. tyler

    aa tyler snail prince, master of a ruined tower

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  3. GPuzzle

    GPuzzle L9: Fashionable Member

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    The fact that I main Pyro makes this really helpful. No 12-12-12-12-12-12-12-12-12. Now it's 36---36---36.
     
  4. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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  5. Sel

    Sel Banned

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    My favorite part about this update is that it made my tf2 keep validating itself over and over!
     
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  6. GPuzzle

    GPuzzle L9: Fashionable Member

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    That happened to me. And to YM too.
     
  7. Wilson

    aa Wilson Burial by Sleep

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    I had that once, all i did was validate the game trough game propeties and it hasn't validated since.
     
  8. Seba

    aa Seba DR. BIG FUCKER, PHD

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    That's my favorite part about every TF2 update.
     
  9. Trotim

    aa Trotim

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  10. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I actually find this more confusing as it's difficult to tell sometimes when batches have reset or are continuing, and the changing number, so adding damage becomes more difficult. Or for my eyes at least, is harder to track the rolling number than a couple 12's which are easily added to 100 ish or so on.

    It works a little better in NS2 which i've been playing lately but players have less health so it only really serves as a better hit indicator than blood sprites.
     
  11. Sel

    Sel Banned

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    This is getting really really obnoxious, does anyone know how to fix it?
     
  12. Empyre

    Empyre L6: Sharp Member

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    Earlier in this thread, Wilson said "I had that once, all i did was validate the game through game propeties and it hasn't validated since."