Discussion in 'Team Fortress 2 Talk' started by Trotim, Dec 1, 2012.
PSA: Too many damage numbers when playing pyro or heavy? Here's a solution!
Wow, that rules.
The fact that I main Pyro makes this really helpful. No 12-12-12-12-12-12-12-12-12. Now it's 36---36---36.
zomg tf2 tiem
My favorite part about this update is that it made my tf2 keep validating itself over and over!
That happened to me. And to YM too.
I had that once, all i did was validate the game trough game propeties and it hasn't validated since.
That's my favorite part about every TF2 update.
I actually find this more confusing as it's difficult to tell sometimes when batches have reset or are continuing, and the changing number, so adding damage becomes more difficult. Or for my eyes at least, is harder to track the rolling number than a couple 12's which are easily added to 100 ish or so on.
It works a little better in NS2 which i've been playing lately but players have less health so it only really serves as a better hit indicator than blood sprites.
This is getting really really obnoxious, does anyone know how to fix it?
Earlier in this thread, Wilson said "I had that once, all i did was validate the game through game propeties and it hasn't validated since."
Separate names with a comma.