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New Skeletons Prefab V4

Yaki

aa
Sep 3, 2018
422
261
New Skeletons Prefab (advanced) - Skeletons with bomb heads? Hats? Glowing eyes? You got it!

What is this prefab?

This comes with three files which tell you all about how to make a more complex (and better working) Skeleton in TF2.

(!) Please check out the readme that comes with the pack for more info.

This prefab demonstrates:
  • How to put hats, glowing eyes, even a bomb head (that explodes) and shield on a skeleton.
  • How to change the HP value of a skeleton (as well as display damage numbers).
  • How to make a zombie apply Bleed or Mark for Death on enemies that get close.
  • How to make a skeleton not spawn Baby Skeletons.
  • How to make players speak voicelines when the player encounters a skeleton underneath them.

The kinds of Skeletons in this prefab are:
  1. Purple -- Armor Skeleton: Has 250 HP.
  2. Yellow -- Mark Skeleton: Has 50 HP, marks for death
  3. Black -- Bomb Skeleton: Has 50 HP, detonates on contact or if you shoot the bomb head.
  4. Pink -- Bleed Skeleton: Has 50 HP and applies Bleed
  5. Green -- Norm Skeleton: Has 50 HP. No powers.
  6. Orange -- Dancing Skeleton: Has 50 HP. Does the Kazotsky Kick.

Useful commands:
Code:
nav_generate
-- Executes the navigation algorithm for your new spooky skeletons to walk around and attack the living.
Code:
nb_stop 1
-- Freezes all skeletons
Code:
ent_fire zombie_debug trigger
-- Spawns all skeletons at once. (requires sv_cheats 1)
Code:
ent_fire zombie_debug_alpha trigger
-- Shows the hitboxes of all visible skeletons. (requires sv_cheats 1)
 
Last edited:

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
Interesting stuff! Very usefull for future scream fortresses that people will create maps for.
 

Yaki

aa
Sep 3, 2018
422
261
V4
  • Added Documentation better describing how the prefab works.
  • Added RED and BLU skeletons in prefab_skeleton_essentials.
  • Fixed bug where players would just die from being crushed into a wall when a skeleton spawns under them while they are near a wall.
  • Changed color of blue Kazotsky Kick skeleton to orange.
  • Removed trigger_stun because it was dumb.
  • Renamed zombie to skeleton because let's be honest, they were not zombies. They are skeletons. Ahwoo!

Read the rest of this update entry...
 
Aug 26, 2016
140
106
Tried this out and had two issues:

1. Blu team skeletons were really tiny, but Red ones were normal sized.

2. Damaging your own team's skeletons builds meters (Phlog, Banners) despite not actually damaging their health.