Need help with compile

Discussion in 'Mapping Questions & Discussion' started by k4ppy, Aug 17, 2016.

  1. k4ppy

    k4ppy L1: Registered

    Messages:
    6
    Positive Ratings:
    0
    Everytime i load up tf2 to test my map my old compile loads....



    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_map1.vmf"

    Valve Software - vbsp.exe (Jul 26 2016)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_map1.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Error: displacement found on a(n) func_detail entity - not supported (entity 42, brush 0)


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_map1"

    Valve Software - vvis.exe (Jul 26 2016)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_map1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_map1.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_map1.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_map1"

    Valve Software - vrad.exe SSE (Jul 26 2016)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_map1.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.08 seconds)
    1046 faces
    2106088 square feet [303276768.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    sun extent from map=0.008727
    6 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
    Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 9/1024 432/49152 ( 0.9%)
    brushes 97/8192 1164/98304 ( 1.2%)
    brushsides 641/65536 5128/524288 ( 1.0%)
    planes 542/65536 10840/1310720 ( 0.8%)
    vertexes 1529/65536 18348/786432 ( 2.3%)
    nodes 863/65536 27616/2097152 ( 1.3%)
    texinfos 162/12288 11664/884736 ( 1.3%)
    texdata 13/2048 416/65536 ( 0.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 1046/65536 58576/3670016 ( 1.6%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 356/65536 19936/3670016 ( 0.5%)
    leaves 873/65536 27936/2097152 ( 1.3%)
    leaffaces 1131/65536 2262/131072 ( 1.7%)
    leafbrushes 335/65536 670/131072 ( 0.5%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 6218/512000 24872/2048000 ( 1.2%)
    edges 3426/256000 13704/1024000 ( 1.3%)
    LDR worldlights 6/8192 528/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 81/32768 810/327680 ( 0.2%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 1260/65536 2520/131072 ( 1.9%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 1227708/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 7017/393216 ( 1.8%)
    LDR ambient table 873/65536 3492/262144 ( 1.3%)
    HDR ambient table 873/65536 3492/262144 ( 1.3%)
    LDR leaf ambient 6758/65536 189224/1835008 (10.3%)
    HDR leaf ambient 873/65536 24444/1835008 ( 1.3%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/3970 ( 0.0%)
    pakfile [variable] 212330/0 ( 0.0%)
    physics [variable] 37616/4194304 ( 0.9%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 2707
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_map1.bsp
    6 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_map1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\first_map1.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "first_map1" -steam
     
  2. TMB

    TMB Banned

    Messages:
    827
    Positive Ratings:
    287
    Go here and paste your log, it will say what is the problem!
     
  3. Crash

    aa Crash func_nerd

    Messages:
    3,184
    Positive Ratings:
    4,883
    Here's the culprit. This is a compile breaking problem. Check your displacements for any that are tied to a func_detail.
     
  4. The Letter Before A

    The Letter Before A Cool Idiot

    Messages:
    300
    Positive Ratings:
    119
    That used to get me so much
    Then again I also used to turn entire brushes into displacements when tying to make uneven surfaces
     
Tags: