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My map apparently doesn't like physics objects

Discussion in 'Mapping Questions & Discussion' started by Outscisor, Aug 5, 2009.

  1. Outscisor

    Outscisor L1: Registered

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    Hi,

    As you might have guessed from the title, there seems to be something wrong with my map. It used to be fine, but now there's a weird problem... Basically, it crashes TF2 whenever I fire a grenade or die, so it seems like this is caused by any objects with physics. What's the problem here, and how can I resolve it?

    Thanks!
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    ...well what have you added entity-wise between when it worked and when it stopped working?
     
  3. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I had this problem, and the cause was that I was using power 4 displacements for the floors.
     
  4. Outscisor

    Outscisor L1: Registered

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    ...Should I not be using power 4 displacements then?
     
  5. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    That's what I'm telling you.

    Set them to 3 or 2, and I'll eat my tophat if that doesn't solve the crashes.
     
    • Thanks Thanks x 1
  6. Outscisor

    Outscisor L1: Registered

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    Hey, it did! Awesome, thanks.

    So what exactly causes this problem? I could've sworn I've used power 4 displacements in maps before and it didn't make them crash... Or is it only for floors that it's a problem? When can you use power 4?
     
  7. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Glad it worked. Tophats tate disgusting, anyway.

    To my knowledge, Power Fours are dangerous. It's a physics issue, for sure. Ragdolls and grenades don't know what to do when they hit something with that many faces so close together.

    Really, I only know what the problem was, not much more. Sorry :p
     
  8. Outscisor

    Outscisor L1: Registered

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    Hey, I dunno, I'd imagine they'd be good with pasta...

    Anyway, thanks for the help! But if power 4 displacements really are that sucky, why give us the option of using them at all...?
     
  9. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I'm sure they have a use, but what that is, I don't know.

    Really, a Power Three is just as effective.
     
  10. Terr

    aa Terr Cranky Coder

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    So wait, is it the power of the displacement, or just the density of the points? If you took a power-4 displacement and stretched it, or took a lower-power displacement and shrinked it...?
     
  11. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I'd say density of the points.
     
  12. UFO

    UFO L2: Junior Member

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    I know one guy who had the same problem with his map. The cause why the map crashed was using power 4 displacements under water. He set it to 3 and it solved the problem.
     
  13. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I think it's more than the density of displacement points. If you look at Dustbowl, Valve utilises power 3 with loads of small displacement brushes. Which could just as easily have been fewer, power 4 displacements.

    It must be that something is just at odds concerning the power 4 displacements. Since they work in HL2.