Hi, As you might have guessed from the title, there seems to be something wrong with my map. It used to be fine, but now there's a weird problem... Basically, it crashes TF2 whenever I fire a grenade or die, so it seems like this is caused by any objects with physics. What's the problem here, and how can I resolve it? Thanks!
That's what I'm telling you. Set them to 3 or 2, and I'll eat my tophat if that doesn't solve the crashes.
Hey, it did! Awesome, thanks. So what exactly causes this problem? I could've sworn I've used power 4 displacements in maps before and it didn't make them crash... Or is it only for floors that it's a problem? When can you use power 4?
Glad it worked. Tophats tate disgusting, anyway. To my knowledge, Power Fours are dangerous. It's a physics issue, for sure. Ragdolls and grenades don't know what to do when they hit something with that many faces so close together. Really, I only know what the problem was, not much more. Sorry
Hey, I dunno, I'd imagine they'd be good with pasta... Anyway, thanks for the help! But if power 4 displacements really are that sucky, why give us the option of using them at all...?
I'm sure they have a use, but what that is, I don't know. Really, a Power Three is just as effective.
So wait, is it the power of the displacement, or just the density of the points? If you took a power-4 displacement and stretched it, or took a lower-power displacement and shrinked it...?
I know one guy who had the same problem with his map. The cause why the map crashed was using power 4 displacements under water. He set it to 3 and it solved the problem.
I think it's more than the density of displacement points. If you look at Dustbowl, Valve utilises power 3 with loads of small displacement brushes. Which could just as easily have been fewer, power 4 displacements. It must be that something is just at odds concerning the power 4 displacements. Since they work in HL2.