My Arrows Are Boring - looking for help

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Apr 1, 2019.

  1. Kill_the_Bug

    aa Kill_the_Bug

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    Hi Guys!

    When we play tested animatter a few of you said that the arrows that pointed towards where the cart is looked ugly and needed to be changed, well, I'm trying to change it but it still looks ugly.

    Maybe I'm going about it wrong and need to re-think my approach - how would you guys go about creating a cool looking arrow for s space station themed map?

    Currently it's a func_brush that looks like an arrow that points to where the cart is.

    Any ideas?
     
  2. Empyre

    Empyre L6: Sharp Member

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    Maybe make it translucent, like a floating hologram?
     
    • Agree Agree x 1
  3. Coding Ethan

    Coding Ethan L2: Junior Member

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    That would look pretty sick, combined with an emitter prop from MVM.
     
  4. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    In a space-themed section that I did for the map libs project, I used one of the Hydro arrow signs, although I like the idea of floating hologram arrows more if you can get that working.
     
  5. Coding Ethan

    Coding Ethan L2: Junior Member

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    I did a quick mock-up of a holographic arrow.
    HLMV (transparency looks weird here)
    holoarrowskins.png
    Ingame
    holoarrow.png
     
  6. Narpas

    aa Narpas Takes way to long to make and update maps

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    Berry has holo arrow textures in her Autumnal pack
     
  7. Berry

    aa Berry resident homo

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    My autumnal pack does have holograms already made, though they're only textures so you may probably enjoy Ethan's 3D arrows more (I know I'd probably use a 3D model over a 2D counterpart)
     
  8. Kill_the_Bug

    aa Kill_the_Bug

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    Thanks for this :) I'm having trouble setting it up - where do I put it so hammer will see it? I tried the custom folder as per the readme.txt
     
  9. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    The full folder structure should look a bit like this:
    upload_2019-4-1_21-19-1.png
    Within your custom folder, you should have another folder (the exact name of this folder is unimportant), and then within that folder should be the materials, models, and sound folders.
     
  10. Kill_the_Bug

    aa Kill_the_Bug

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    I have it set up that way but I'm not seeing it in my hammer program.
    I am running hammer via the common>teamfortress 2> bin
    If I try clicking one of the hammer files see above it wants to open hammer via the sdk launcher and my only options are hl2, hl-ep1, hl-ep2 and portal