I'm making a map with custom upgrades for MvM. The custom upgrades file is developed and completed, but I don't know how to pack it correctly!...
The SetCustomUpgradesFile command works fine, only when the file is present inside the directory. Though when I pack it into the map using VIDE and delete it client-side, it spits out an error:
I've done all I can think of...
In the map itself, I used:
entity -> logic_auto
output -> OnMapSpawn or OnMultiNewMap
triggered -> tf_gamerules
input -> SetCustomUpgradesFile
parameter -> /scripts/items/mvm_upgrades_medieval_yakibomb.txt
In VIDE, I put it into the directory of "/scripts/items", yet no avail.
Other info:
I used this command to develop the new upgrades file:
I haven't gotten this to work after several hours of newb labor! Help!
And Thank You!
The SetCustomUpgradesFile command works fine, only when the file is present inside the directory. Though when I pack it into the map using VIDE and delete it client-side, it spits out an error:
Code:
Can't open /scripts/items/mvm_upgrades_medieval_yakibomb.txt
I've done all I can think of...
In the map itself, I used:
entity -> logic_auto
output -> OnMapSpawn or OnMultiNewMap
triggered -> tf_gamerules
input -> SetCustomUpgradesFile
parameter -> /scripts/items/mvm_upgrades_medieval_yakibomb.txt
In VIDE, I put it into the directory of "/scripts/items", yet no avail.
Other info:
I used this command to develop the new upgrades file:
Code:
ent_fire gamerules SetCustomUpgradesFile "/scripts/items/mvm_upgrades_medieval_yakibomb.txt"
I haven't gotten this to work after several hours of newb labor! Help!
And Thank You!