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PL Munitions b2b

Multistage payload map set around a soviet munitions factory.

  1. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    Munitions - Multistage payload map set around a soviet munitions factory.

    blowing up a factory that makes things that blow up things.

    entry to payload checklist contest, collab between xB33, Jusa, Midlou and Quantum.
     
    • Like Like x 6
    • Thanks Thanks x 1
  2. mobious

    mobious L1: Registered

    Messages:
    49
    Positive Ratings:
    14
    love the pallas cat
     
  3. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    329
    Positive Ratings:
    172
    Wish you the best of luck with this map!
     
  4. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    a2

    -added more time to stages for testing purposes, these will be finetuned later

    s1
    -narrowed entire stage slightly
    -added some more cover on hill on A
    -reworked sightlines around B

    s2
    -fixed stage divider clips being enabled on wrong round, 2nd exit out of spawn now works
    -buffed blues attack towards cave by adjusting pickup placement and cover

    s3
    -

    Read the rest of this update entry...
     
    Last edited: Feb 12, 2019
  5. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    cccp_check.jpg
     
    • Like Like x 2
  6. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    a3

    s1
    -fixed blue spawn missing respawn room trigger and resvis
    -added some props on B to visualize the stage end better
    -moved the point slightly towards red spawn

    s2
    -plugged hole
    -buffed blues attack on the left side flank over at C with some kits
    -buffed blues attack on the right side flank over at C point lift with a full health kit
    -nerfed reds defence over at the right side flank of lift by nerfing the health kit to small as well as moving the full ammo inside the flank house
    -nerfed reds access to right side flank by making the furthest door one way
    -cut a hole to the to the lift on the right side of cart, this allows blue to walk up to the lift easily
    -slowed down the rollback on lift
    -added push triggers to stop players getting stuck on the lift
    -added little more cover to lift
    -added nobuild zones on the lift ramp and the crates above the lift
    -added resupply locker to red spawn

    s3
    -clipped the roof on the beginning of s3
    -fixed horrible sound bug on func_rotating

    Read the rest of this update entry...
     
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  7. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    b1

    -started detailing and displacement work
    -adjusted times on stages, lowered to 7 minutes from 10

    s1
    -narrowed down the area slightly more
    -rotated the left flank door 45 degrees so its more visible for players on A
    -moved the props further away from the B point to prevent cart getting stuck

    s2
    -displaced cave
    -reworked the lower bunker areas in cave slightly
    -opened up visibility on the stairs on B house so players hiding on the stairs are visible
    -reduced op sightlines on the B area and nerfed sniper positions with pickup changes and slight redesigns
    -buffed blues attack from B forward spawn to the bottom of the lift area with pickup placements and cover
    -made red spawn waves a few seconds longer on C

    Read the rest of this update entry...
     
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  8. Khuntza

    aa Khuntza

    Messages:
    148
    Positive Ratings:
    76
    The link to this map is not correct in the contest upload thread.. I had to come looking for it, so you know.
     
    • Thanks Thanks x 1
  9. xB33

    aa xB33

    Messages:
    11
    Positive Ratings:
    5
    Thanks for the info,we'll fix it right away.
     
  10. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    b2

    (artpass 1)

    slight gameplay changes:

    s2
    -improved sightlines around lift and B
    -buffed blues attack to lift and C slightly by moving red spawn back, increasing red spawntimes and reducing the speed the lift rolls back

    prolly forgot something too much crunch to remember

    Read the rest of this update entry...
     
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  11. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
  12. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    and apparently b2a is now broken due to Engine Hunk Overflow. Trying to get a fixed compile up before time runs out.
     
  13. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
  14. [LuNo] KimFareseed -TPF-

    [LuNo] KimFareseed -TPF- L1: Registered

    Messages:
    19
    Positive Ratings:
    6
    Will this map continue development after the competition?
     
    • Agree Agree x 1
  15. Kill_the_Bug

    aa Kill_the_Bug

    Messages:
    1,701
    Positive Ratings:
    351
    please continue this map - I like it :)
     
    • Like Like x 1
  16. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    Yeah we'll continue it for sure.
     
    • Like Like x 1
  17. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,279
    Positive Ratings:
    766
    Any plans to release those sweet, sweet custom assets?