moving prop_static?

Discussion in 'Mapping Questions & Discussion' started by Unregistered HyperCam 2, Sep 21, 2019.

  1. Unregistered HyperCam 2

    Unregistered HyperCam 2 L3: Member

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    The wiki says prop_statics cannot move or animate yet we all know the prop "props_island\island_tree01.mdl" from mercenary park that has a wind-like animation.
    How did valve do that? What's the limitations? I tried decompiling the model but I couldn't find anything useful...

    it's in the material island_tree_trunk01.vmt, apparently they added the $treesway feature in jungle inferno..
     
    Last edited: Sep 21, 2019
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    The animation is a vertex shader, not a typical bone based mdl animation. I think the shader is applied through the material.
     
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  3. Maid of Heart

    aa Maid of Heart Common and Garden Maid

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  4. Unregistered HyperCam 2

    Unregistered HyperCam 2 L3: Member

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    Thanks, I did not see your comments in time for some reason