http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622268973?tab=public
Clips into wall.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622197859?tab=public
Shadows on two of the lights.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622259064?tab=public
Odd shadow on here.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622256876?tab=public
This bugs me: displacement cliffs RIGHT up to the edge of the building. It isn't as bad as boundary, but adding a rim around the edge, then sticking a pipe in or something to clip it off would be good.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622255705?tab=public
I dont know that i like this. A door direct into the rock? and a scaffold built at presumably fair complexity, to store a few boxes?
Also this whole deathpit area is a bit sparse.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622204790?tab=public
I'd stick some corrugated iron or something under these, rather than just sticking a red overlay on red dirt.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622237814?tab=public
Twice these conduit props are used sticking up from the wall. That thing sticking up from the rest of the prop is a wire hanging down, on closer inspection: it's meant to be all against the wall.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622236713?tab=public
Another healthpack that needs something more visible under it.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622235290?tab=public
This is one of the sharp-edged cliffs i mentioned in chat. (subdivide is not your enemy, particularly in such a straightforward edge as this.)
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610621699341?tab=public
Reminder to pack the sun.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622218054?tab=public
I'd use a different prop here. This conduit is designed to carry wires from inside and outside a building into the ground. Just attaching the wires to the edge of the roof would do.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622241955?tab=public
This might just be a non-final lighting thing. Regaerdless, massive odd shadow.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622275856?tab=public
Thats a pretty wide bit of wood.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622223527?tab=public
Nodraw face.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622213494?tab=public
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622257869?tab=public
This texture isn't really good for stairs. Also, make sure the step textures are aligned differently.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622257869?tab=public
You can see the lights in the windows from below.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622260226?tab=public
Considering all the neat wood throughout the map, this random bit of broken wood looks odd. Also, it doesnt make sense- how is that wood holding together.
I'm guessing the point is to not break up vision too much while blocking people just jumping onto the rock. I can't think of any other way to do this, i'm afraid... so i'm just nit-picking. Don't mind me.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622199305?tab=public
:blink:
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622284149?tab=public
Another sharpish displacement.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622212472?tab=public
Barrel clipped into wall.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622212472?tab=public
Too many vents, vent leading directly into rockface.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622273392?tab=public
Overlay on one face, but not another.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622203155?tab=public
Sorry, i can't say i like the radar dishes/silo combination either.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622232650?tab=public
You dont really need both those lamps, i think.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622274197?tab=public
Put another rope from the other side of the wheel into the window. Also,who attaches a bucket by the inside of the bottom.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622227320?tab=public
Skewed door overlay at A.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622227320?tab=public
That map is a bit big for the room its in.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622279856?tab=public
I dont get why these benches are here, even if you ignore that they're medieval.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622285841?tab=public
Window could use a frame.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622216647?tab=public
Grass sticking through the floor.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622277535?tab=public
What does this crane lift? where does it lift it to?
This same prop is used similarly inexplicably at A, actually.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622201987?tab=public
You dont really need both these lights. You could move the lantern to illuminate both areas.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622234004?tab=public
Another door into solid rock.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622228640?tab=public
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622208251?tab=public
Window on one side, wall on the other.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622220116?tab=public
I'd throw in a few extra keyframes on this rope. The way the lights are wired is haphazard enough that you can imagine all of these lights being hiked into a single plug through a window into someone's office.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622224804?tab=public
Alignment on this overlay. Sorry, they're a bugger. To avoid/fix the problem, could you move the overlay back to the bottom of the ramp, to where issues would be less noticable.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622226183?tab=public
de-align your stair textures.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622222168?tab=public
Skewed door overlay.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622285033?tab=public
De-align your stair textures.
http://steamcommunity.com/profiles/76561198010698558/screenshot/595824610622221231?tab=public
And finally, what's reflecting so brightly red. Is it the sign above the door?
Anything you need clarifications on, let me know.
As for when i've basically pooh-poohed something, let me know and i'll try and help you replace it.