- Aug 30, 2008
- 124
- 39
PL Mill
Been working on this old map again!!! Huge changes on the way
_____________________________________
old stuff
I'm very close to finishing up this map that i stared over 1/2 a year ago.
I took a few months off working in it after b5 was released.
is there is any one out there who would like to help me buy making custom animations for the final explosion? its one of the only things that has stopped me from getting the final version out sooner.
Version history:
--Beta 5--
large detail pass
improved lighting
objects now self shadow
one way doors now have no entry signs
cap 1--
modified walk way and door to the left of cap 1
moved door of middle building to be easier for blue.
made door only open when cap 1 has been claimed
removed wall that cover the door.
side room at one way door now has a window with opening that over looks the rock need red spawn
added pile of wood that can be climbed next to red spawn.
expanded red sniper deck and cap zone.
cap 2--
small wall added in the mill
removed hole on over pass after cap
cap 3--
expanded air vents so red can uses only when the 1st cap has been taken but cannot use when 2nd cap has been taken
added new red spawn room when cap 1 has been taken. cap is close to battlements and air vents
new side room near 2nd cap
more cover added to final cap
expanded side room at final cap
platform under water drop you can rocket, sticky or triple jump out
--Beta 4--
cap 1--
wall added to the top of blues main spawn
moved over pass on cap 1-2 back and a bit lower
removed metal from over pass
added more hp to cap 1-2
removed bottom exit under overpass
added a one way door for blue on overpass
more signs
added more cover to side rooms on 1-2
cap 2 --
moved side door of the mill back
modified cover and ramp near door
added 2 new ways up to side room of cap 2-2
cap 3--
added air vent system for blue to flank cp 3-1 and 3-2
misc detail added and more sounds
--Beta 3--
---no public release---
changed the balcony out side blues main spawn to be an in closed room with windows
increased width of underground tunnel in cap 1
added side room to underground tunnel
added two way door to tunnel
added more cover to cap 1-2
misc bug and clipping fix
more detail
-- Beta 2 --
added more lighting.
fixed bug where payload would not go back in some places.
stage 1 -2 increased size 2 rooms to make for better for blue engineers
added new metal to expanded room
added more cover to stage 1 - 2
the start of stage 2-1 has some changes
fixed bug where engineers could build under some doorways
explosion at the end has been improved (you should like this)
-- Beta 1 --
First release
Been working on this old map again!!! Huge changes on the way
_____________________________________
old stuff
I'm very close to finishing up this map that i stared over 1/2 a year ago.
I took a few months off working in it after b5 was released.
is there is any one out there who would like to help me buy making custom animations for the final explosion? its one of the only things that has stopped me from getting the final version out sooner.
Version history:
--Beta 5--
large detail pass
improved lighting
objects now self shadow
one way doors now have no entry signs
cap 1--
modified walk way and door to the left of cap 1
moved door of middle building to be easier for blue.
made door only open when cap 1 has been claimed
removed wall that cover the door.
side room at one way door now has a window with opening that over looks the rock need red spawn
added pile of wood that can be climbed next to red spawn.
expanded red sniper deck and cap zone.
cap 2--
small wall added in the mill
removed hole on over pass after cap
cap 3--
expanded air vents so red can uses only when the 1st cap has been taken but cannot use when 2nd cap has been taken
added new red spawn room when cap 1 has been taken. cap is close to battlements and air vents
new side room near 2nd cap
more cover added to final cap
expanded side room at final cap
platform under water drop you can rocket, sticky or triple jump out
--Beta 4--
cap 1--
wall added to the top of blues main spawn
moved over pass on cap 1-2 back and a bit lower
removed metal from over pass
added more hp to cap 1-2
removed bottom exit under overpass
added a one way door for blue on overpass
more signs
added more cover to side rooms on 1-2
cap 2 --
moved side door of the mill back
modified cover and ramp near door
added 2 new ways up to side room of cap 2-2
cap 3--
added air vent system for blue to flank cp 3-1 and 3-2
misc detail added and more sounds
--Beta 3--
---no public release---
changed the balcony out side blues main spawn to be an in closed room with windows
increased width of underground tunnel in cap 1
added side room to underground tunnel
added two way door to tunnel
added more cover to cap 1-2
misc bug and clipping fix
more detail
-- Beta 2 --
added more lighting.
fixed bug where payload would not go back in some places.
stage 1 -2 increased size 2 rooms to make for better for blue engineers
added new metal to expanded room
added more cover to stage 1 - 2
the start of stage 2-1 has some changes
fixed bug where engineers could build under some doorways
explosion at the end has been improved (you should like this)
-- Beta 1 --
First release
Last edited: