Mill

Discussion in 'Map Factory' started by infectedfury, Jun 11, 2009.

  1. infectedfury

    infectedfury L3: Member

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    PL Mill

    Been working on this old map again!!! Huge changes on the way

    _____________________________________
    old stuff



    I'm very close to finishing up this map that i stared over 1/2 a year ago.
    I took a few months off working in it after b5 was released.


    is there is any one out there who would like to help me buy making custom animations for the final explosion? its one of the only things that has stopped me from getting the final version out sooner.


    Version history:


    --Beta 5--
    large detail pass
    improved lighting
    objects now self shadow
    one way doors now have no entry signs

    cap 1--
    modified walk way and door to the left of cap 1
    moved door of middle building to be easier for blue.
    made door only open when cap 1 has been claimed
    removed wall that cover the door.
    side room at one way door now has a window with opening that over looks the rock need red spawn
    added pile of wood that can be climbed next to red spawn.
    expanded red sniper deck and cap zone.

    cap 2--
    small wall added in the mill
    removed hole on over pass after cap

    cap 3--
    expanded air vents so red can uses only when the 1st cap has been taken but cannot use when 2nd cap has been taken
    added new red spawn room when cap 1 has been taken. cap is close to battlements and air vents
    new side room near 2nd cap
    more cover added to final cap
    expanded side room at final cap
    platform under water drop you can rocket, sticky or triple jump out


    --Beta 4--
    cap 1--
    wall added to the top of blues main spawn
    moved over pass on cap 1-2 back and a bit lower
    removed metal from over pass
    added more hp to cap 1-2
    removed bottom exit under overpass
    added a one way door for blue on overpass
    more signs
    added more cover to side rooms on 1-2

    cap 2 --
    moved side door of the mill back
    modified cover and ramp near door
    added 2 new ways up to side room of cap 2-2

    cap 3--
    added air vent system for blue to flank cp 3-1 and 3-2

    misc detail added and more sounds

    --Beta 3--
    ---no public release---
    changed the balcony out side blues main spawn to be an in closed room with windows
    increased width of underground tunnel in cap 1
    added side room to underground tunnel
    added two way door to tunnel
    added more cover to cap 1-2
    misc bug and clipping fix
    more detail


    -- Beta 2 --
    added more lighting.
    fixed bug where payload would not go back in some places.
    stage 1 -2 increased size 2 rooms to make for better for blue engineers
    added new metal to expanded room
    added more cover to stage 1 - 2
    the start of stage 2-1 has some changes
    fixed bug where engineers could build under some doorways
    explosion at the end has been improved (you should like this)

    -- Beta 1 --
    First release
     
    Last edited: Oct 7, 2013
  2. Micnax

    aa Micnax I maek map

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    That health pack over the drop is very good, Risk for a reward :D

    It looks very good, exellent lighting and props, have you submitted it for gameday yet?
     
  3. NightWolf13

    NightWolf13 L1: Registered

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    I love the older versions of this map, and can't wait to play this version!
    Keep up the good work infectedfury!!!
     
  4. DaFatCat

    DaFatCat L3: Member

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    Looks nice
     
  5. Zanpa

    Zanpa L4: Comfortable Member

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    What does not look good in this map (and hasn't changed since I tested b2) are the ramps.
    That, and the texture transitions (see BLU spawn in stage two, at the roof of first floor... Wood o_o ).
     
  6. kankle_king

    kankle_king L4: Comfortable Member

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    Been playing b5 for months I'm confused, this is a NEW b5 version?!

    We stopped playing it b/c at one of the last points (sry been a while can't remember exactly, will ss later) there is a 1 way door that all of a sudden is 2 ways inside the left house by the last cap, and the red could flank too easily and ruin your engi's forward base. Everyone was rly frustrated and neither team made it past that point. Other than that small glitch, its a very good PL map. The only multi-stage PL we ever play :p
     
  7. infectedfury

    infectedfury L3: Member

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    would you be able to post a screen shot for me

    nup I just never put B5 here on TF2 maps

    its sounds like the glitch one way door that ended up 2 way.
    On the server that i mainly play it never became a real problem but it is one of the 1st things I've fixed with the next verion
     
  8. Zanpa

    Zanpa L4: Comfortable Member

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    Why wood ? This is metal, above.

    ramp1
    ramp2 (doesn't look so bad, but the top right-hand corner does)
    stair3
    ramp4
    ramp5
    ramps6
    ramp7
    ramp8
    ramp9
    ramp10
    ramp11
    ramps12
    ramp13
    stair14
    stair15
    stair16
    stair17
    ramp18
    ramp19
    ramp20
    ramp21
    ramp22

    The whole map seems very blocky, at certain places (other than ramps).
    block1
    block2

    I'm pretty sure there are much other things like that. I just did a very quick run un the map to screen this.
    These are a LOT of details, that make your map look like early alpha. Even though the rest looks very good, and the gameplay must be good as well.
     
    • Thanks Thanks x 1
  9. infectedfury

    infectedfury L3: Member

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    thanks for the shots. some of them have already been changed.

    edit. change most of the shots you gave me
     
    Last edited: Jun 12, 2009
  10. infectedfury

    infectedfury L3: Member

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    is there is any one out there who would like to help me buy making custom animations for the final explosion?
     
  11. kankle_king

    kankle_king L4: Comfortable Member

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    Ok cool, I will try this out soon and let you know how it goes! :)
     
  12. infectedfury

    infectedfury L3: Member

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    have you been able to have a go at it yet?
     
  13. Waif

    Waif L7: Fancy Member

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    I play this map a fair bit, and my main problem with it is the second stage second cap.
    Its just too easy for red to hold of the building route and flank around the sides.

    part from that its very nice.
     
  14. infectedfury

    infectedfury L3: Member

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    if its b5 you have been playing there is a bug with the oneway door opening from both sides
     
  15. Sgt.Sausage

    Sgt.Sausage L7: Fancy Member

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    your not giving up on this map are you?
     
  16. infectedfury

    infectedfury L3: Member

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    one last call on someone to make a custom animation for the final explosion.
    It one thing that has been putting me off getting an RC out.


    also I'll get some screen shots up of some of the changes that ive done from B5 to RC1 when I update shots for another map of myn'
     
  17. Lancey

    aa Lancey Currently On: ?????

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    There's a DIY tutorial around here somewhere
     
  18. infectedfury

    infectedfury L3: Member

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    the main problem is i dont have 3Ds max and the time to try an lern it.
    work and my other maps take up too much time.
     
  19. Sgt.Sausage

    Sgt.Sausage L7: Fancy Member

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    I thought this map was dead?
    Glad to see your still around.
     
  20. infectedfury

    infectedfury L3: Member

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    It never realy died, i just got sick of is map.
    I did make a custom version of the RC that is used on one of the servers that i admin