Be a rebel and stick with revenant.
cp_production is incredibly unoriginal. So much so, in fact, that I'd be very surprised if there weren't already a bunch of maps with that name.
The most important criteria of a map name are
1. Is it memorable?
2. Is it easy to say or type? (has to be 3 syllables or less. Bonus points if the name rolls off the tongue or has an easily used abbreviation)
3. I is interesting?
Ironically, I just realized the name of my latest map doesn't do too well in any of these categories.
Anyway, people tend to overestimate the importance of a name being relevant to the theme of your map (I've never found any bad water in Badwater or any water at all for that matter). Revenant is a badass sounding name which lends character to the map. If you do want a more theme oriented name at least choose something better than production, factory, industry, etc... It has to be at least a little less basic like cp_foundry or cp_forge (cp_furnace is a good one, but that is taken). Or you could use the old compound naming system like cp_ironside, cp_steel city or maybe even cp_coketown (for the literary reference.
That wasn't meant to be an essay lol. Now back to the map itself
This is what I was talking about earlier.
You get shut down if you try and get up the stairs. Its also nearly impossible to jump up on that rock and there are no good vantage points from which to spam. So as a soldier you have to bomb and as a result it isn't possible to back out after a failed push. Putting that walkway on the right is also necessary because I don't think in that whole pug I ever saw anyone go through that side. In fact I barely noticed that hallway or that little dropdown lip. You need to give players a reason to go that way.
also I'm no expert on optimization but this is the exact spot where my frames dropped at mid
Go Revenant!