The magor update is here. The "Eclipse" is in beta stage now!
(As again, I do apologize for my bad English, as I've written before, it's not my native language).
Finally, I have finished transfer map from the alpha state. The process was very long and very time consuming, but I overcame it.
And so, new screenshots and a changelog.
b1: 29-09-2015 (88 build):
- Full completion and processing of gameplay;
- Brand new gameplay on the penultimate (C - point) and last (D - point);
- Added the 4th blue respawn;
- Removed all unnecessary flank points;
- Change the number and location of ammunition and health kits;
- New skybox texture;
- Fixed reflection (LDR & HDR);
- Full details and redesign the whole thing can be;
- Changed algorithm of respawns, now red team players are teleported to another spawn, not killed;
- Added soundscapes;
- Added 3D Skybox;
- Added 31 custom models;
- Better clipping
- Removed ~ 20% of the area is also reduced by the distance from point b to point c.
- Some other fixes and changes.
Known issues:
Although the full optimization, FPS at ~10-15% less than on detailed and large Valve maps.
Also, map have a 1537 entities (1518 edicts).
Dropbox:
https://www.dropbox.com/s/4p7vugkldza1xvb/pl_eclipse_b1.rar?dl=0
Read the rest of this update entry...