Final: 31-01-2024 (115 build):
  • Visual changes, fixes and gameplay improvements;
  • Added custom cart model.

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Rc3: 01-06-2020 (114 build):

- Changed name of the map from "Eclipse" to "Mesaworks";
- Added an additional 3rd exit from respawn for the blue team in the initial stage of the game;
- Added an additional flank for the blue team for a better breakthrough of the capture point at the A-stage;
- Added an additional flank at stage B, in the form of a platform near the waterfall;
- Added an additional flank near point D to reduce the strong dominance of the red team at this stage;
- Added an additional flank to the final stage for the blue team:
- Re-balancing all the lighting on the whole map:
- Slightly improved optimization in various parts of the map;
- Changed the number, position, size of first-aid kits and ammo boxes throughout the map;
- The possible stuck of the red team in the second respawn after capturing point C has been fixed, now after capturing of the control point the players will teleport to another respawn;
- Reduced the number of assets in the gameplay area, the gameplay's feels now less cramped;
- Reduced the total number of objects on the entire map;
- Slightly reduced the time of the revival of the red team in the final stage;
- Rebalancing of covers;
- Moved the resupply lockers of the red team on the first respawn;
- Reducing the chance of a server crashing by reducing the replicated objects;
- Removed various opening doors at A stage;
- Removed fake doors "no passage";
- The gates for the red team are now open by default, after capturing the blue team points a, the gates are closed.
- Removed one-way doors in the house near the waterfall:
- Removed the extra collision on some assets;
- Improved player clipping on the entire map;
- Removed the collision on the railing and windows;
- Fixed and improved cosmetic changes:
- Decreased volume in some sound sources;
- Fixed players getting stuck in pull out pointers;
- Various other improvements.

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Reuploaded due broken download system.
Rc2: 06-18-2016 (102 build):

- Minor gameplay changes and improvements;
- Changed the size of health kit (A-Stage);
- Lighting balanced;
- Better clipping;
- Better stability;
- Balanced Sentry spots;
- Other cosmetic changes and fixes.
Rc1: 01-17-2016 (100 build):

- Added +40 seconds for the 1st point capping;
- Changed the number and locations of ammunition packs and health kits;
- Added a new flank;
- Lighting balanced;
- Better clipping;
- Better stability;
- Balanced Sentry spots;
- Better gameplay;
- Minor cosmetic changes and fixes.
b3: 24-10-2015 (94 build):

- Fixed player stuck in some areas;
- Fixed player stuck in gate doors;
- Added small ammo & health pack;
- Better clipping in some areas;
- Minor cosmetic changes and fixes;
- Balanced respawn time;
- Increased cart speed on the last point.
b2: 12-10-2015 (92 build):

- Fixed crashes on 32 player servers;
- Added small flank on the last point;
- Better clipping in some areas;
- Fixed player stuck in some areas;
- Cosmetic changes and fixes;
- Fixed reflections on non-Nvidia GPU's;
- Some various fixes and changes.
b1: 04-10-2015 (88 build):
- Changed the file size.
b1: 03-10-2015 (88 build - Hotfix):

- Fixed reflection (LDR & HDR);
- Fixed spawn stuck;
- Changed the number and location of ammunition and health kits.
b1: 29-09-2015 (88 build):

- Full completion and processing of gameplay;
- Brand new gameplay on the penultimate ("C" - point) and last ("D" - point);
- Added the 4th blue respawn;
- Removed all unnecessary flank points;
- Changed the number and location of ammunition and health kits;
- New skybox texture;
- Fixed reflection (LDR & HDR);
- Full details and redesign the whole thing can be;
- Changed algorithm of respawns, now red team players are teleported to another spawn, not killed;
- Added soundscapes;
- Added 3D Skybox;
- Added 31 custom models;
- Better clipping;
- Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
- Some other fixes and changes.