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Mesaworks Final

Single-stage Payload map with a varied style and gameplay.

Welcome to the Mesaworks!

"Mesaworks - single-stage Payload map, themes set in the industrial desert of the 20th century, consisting of 4 points.

Info:
Red team has aquired a huge supply of electricity, becoming the leading source of nuclear and solar energy. Blue team's feeling a bit jealous... (well, mainly because they do not have such a cool POWER STATION!) so they decide the best course of action is to destroy everything. Red team must defend their power station at all cost.

(I do apologize for my bad English, as I've written before, it's not my native language)



Alternative download links:
Gamebanana: http://tf2.gamebanana.com/maps/187522
Author
Flower_Shop_Guy
Downloads
3,582
Views
3,582
First release
Last update
Category
Payload

More downloads from Flower_Shop_Guy

Latest updates

  1. Final release.

    Final: 31-01-2024 (115 build): Visual changes, fixes and gameplay improvements; Added custom cart model.
  2. Major update

    Rc3: 01-06-2020 (114 build): - Changed name of the map from "Eclipse" to "Mesaworks"; - Added an additional 3rd exit from respawn for the blue team in the initial stage of the game; - Added an additional flank for the blue team for a better...
  3. Reuploaded

    Reuploaded due broken download system.

Latest reviews

Cool map, if over detailed to kill frames. I'm also never calling this Mesaworks, it's Eclipse to me.
From what I've seen, there isn't a lot of breathing space here. It looks a lot like Dustbowl in terms of map design, plus there are a lot of spots that should have doors and flankroutes. Namely, at the first point there's that raised platform with a metal barricade on the side, that should have an exit so there won't be too many people getting killed when being spawncamped. The bigger issue I see from the video preview is that there are way, way too many enclosed tunnels and narrow passageways that you must push the cart through, especially when needing to push underneath a barn. There's that weird zigzag area with tall rocks too, what's that all about? Despite not actually playing a round of the map, I can see that there are some glaring issues here.
corridors, so many corridors, all throughout the map, long and small, corridors for everyone!
Vary cool map. Details are really good.