I'm not a mapmaker, just a player, so this is from a player's perspective from some playing:
It looks nice - reminds me of the Mann Manor map.
The map does seem a bit simple, in that there's only one path. The path is also not very winding, so there's really no surprises there at all.
I agree with Gadget that the tombstones in the graveyard are very difficult to walk around.
I think my main problem with the map as it is is this: there's a lot of wasted space that serve no real function. For example, the whole house - right now the spawn is about as far from the hatch as the robots' spawn is from the hatch. Maybe that's deliberate, but I find that to be a pretty weird setup. If your goal was to try to make it harder for the players, I think a better way is to throw harder combinations of bots at the players, and not increase the distance from the hatch. Also, the whole left and right wing of the house (and the paths going out) don't seem to serve a purpose either. Since it's such a long way before you can get to where you can actually shoot at the bots, I doubt anyone, even a scout, will go those ways. So it's a lot of wasted potential there. Maybe one way to do it is to move the hatch into the middle of the house, and have paths in the house be part of the game? Right now the whole house seems to be decorative. Am I wrong?