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KotH megabulldozer a1

Apr 14, 2013
662
344
megabulldozer - you'll know it when you'll see it $$megabulldozer$$

A koth map with trains. Whoa taka that's a total rip-off not another tsl clone!
-Wait wait wait! here's a new description!
A koth map with non-hostile trains that are actually useful for the players. Now that's something new, isn't it?

Please put that on an imp if you have a chance, I'll appreciate it.

Screenshots
91ADECBEB8D41FBCF6A0C290965ABE1B19DCACA9

ABFAD866D4A4670A4300657560D2B74923B8EEE8

B04E9F54FCE325344ADF0F926B336D5F5048BEE5
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Just for future screenshots: cl_drawhud 0.

EDIT as sevin pointed out, it's cl_drawhud 0. I confused it with the r_drawviewmodels 0 command which gets rid of viewmodels, something not necessary when flying around in spectator.
 
Last edited:

zahndah

professional letter
aa
Jul 4, 2015
764
647
Anybody have some actual feedback about the actual map, and not about my texture selection or screenshot abilities?
'cause I can texture the map however I want, and take screenshots however I want (it's both a free country and an alpha map), and that would have nothing to do with the map's actual gameplay.

what you need, is an imp!
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
This map has actually been imped. General thoughts:
  • Sightlines along the train track at mid were a bit powerful
  • Area under the map felt too far out of the way and wasn't useful
  • Indoor route around the point needs more space (it's the only viable "sneaky" route and it's incredibly cramped)
  • There's a dead end under a dropdown on the way to mid
  • Train is a cool idea but you need to do something about getting stuck in the doors at either end and building behind them
  • Having to make a 180 out of spawn is weird