KotH megabulldozer a1

you'll know it when you'll see it $$megabulldozer$$

  1. takabuschik

    aa takabuschik

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    megabulldozer - you'll know it when you'll see it $$megabulldozer$$

    A koth map with trains. Whoa taka that's a total rip-off not another tsl clone!
    -Wait wait wait! here's a new description!
    A koth map with non-hostile trains that are actually useful for the players. Now that's something new, isn't it?

    Please put that on an imp if you have a chance, I'll appreciate it.

    Screenshots
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  2. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    Just for future screenshots: cl_drawhud 0.

    EDIT as sevin pointed out, it's cl_drawhud 0. I confused it with the r_drawviewmodels 0 command which gets rid of viewmodels, something not necessary when flying around in spectator.
     
    Last edited: Jun 7, 2016
  3. sevin

    aa sevin

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    cl_drawhud 0
     
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  4. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    Thanks for catching that, edited post. I confused it with the r_drawviewmodels 0 command.
     
  5. takabuschik

    aa takabuschik

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    I know that stuff, it just was too late at night and I forgot.
     
  6. Crowbar

    aa Crowbar perfektoberfest

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    Don't do important stuff late at night then!
     
  7. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    Imo looks like you made the map in roblox before adding in tf2 props.
     
  8. takabuschik

    aa takabuschik

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    Anybody have some actual feedback about the actual map, and not about my texture selection or screenshot abilities?
    'cause I can texture the map however I want, and take screenshots however I want (it's both a free country and an alpha map), and that would have nothing to do with the map's actual gameplay.
     
  9. zahndah

    aa zahndah professional letter

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    what you need, is an imp!
     
  10. killohurtz

    aa killohurtz Distinction in Applied Carving

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    This map has actually been imped. General thoughts:
    • Sightlines along the train track at mid were a bit powerful
    • Area under the map felt too far out of the way and wasn't useful
    • Indoor route around the point needs more space (it's the only viable "sneaky" route and it's incredibly cramped)
    • There's a dead end under a dropdown on the way to mid
    • Train is a cool idea but you need to do something about getting stuck in the doors at either end and building behind them
    • Having to make a 180 out of spawn is weird
     
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