MVM maya

Discussion in 'Map Factory' started by Snowbat, Jun 8, 2014.

  1. Snowbat

    Snowbat L4: Comfortable Member

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    mvm_yucatan_b9a

    So, this is the map I'm working on. MvM map based on some Meso-American ruins. I'm planning to rebuild the outdoor climbing wall where I go climb near the bomb hatch in a final stage because it would be funny, but for now, I'm focusing on creating a map that plays nicely.

    Anyone else who playtests this with me, feel free to add.
    The waves were created by our friend Alias. And since his waves are often ****ing insane as ****, it's not for scrubs. Prepare for a tough challenge.

    The jungle vegetation in this map were downloaded from Spike's thread and from cp_antiquity

    NOTE: This version is not the same as the Workshop version. I'm only releasing it on the workshop once this one has been more thoroughly tested.
     
    Last edited: Aug 26, 2015
  2. takabuschik

    aa takabuschik

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    Use cl_drawhud 0 and r_drawviewmodel 0 and stop showing off your LED- decorated spamming machine!
    I'm just joking... but for next time please do it.
     
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  3. Snowbat

    Snowbat L4: Comfortable Member

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    NO! YOU MUST PRAISE THE PRETTY LIGHTS!!!

    Just kidding. Didn't remember that command. Will do next time.
     
  4. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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  5. Snowbat

    Snowbat L4: Comfortable Member

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    Allright, made some changes to the map. Tried my best to make the paths a bit more narrow, the platforms you can stand on a bit lower and I fixed the clipping rock problem as well as the two issues Tumbo mentioned up here.
    Compiling as we speak, but I'll have to make a new nav. And I hate nav'ing.
     
  6. Snowbat

    Snowbat L4: Comfortable Member

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    After putting this on hold for a huge amount of time, I picked it back up and did some modifications. The hatch area is entirely redone, as the previous construction didn't work well.
    http://steamcommunity.com/sharedfiles/filedetails/?id=379635353

    I also changed the screenshot of the workshop entry to no longer have the HUD nor weapon model. Planning to compile tomorrow and give the map, along with a photoshop file with all prefer paths drawn, to Alias so that he can do his awesomeness with his pop file and hopefully test this soon.
    As soon as we did a test, I'll put up a download link.
     
  7. Snowbat

    Snowbat L4: Comfortable Member

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    Voila, first beta is up for download. Read the original thread for more details, but please keep in mind this is a beta. Not a finished product.
     
  8. 3Dnj

    aa 3Dnj Ducks

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    black lines on your brick walls are too dark, making them really noisy at distance.
     
  9. Zed

    aa Zed Certified Most Crunk™

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    Those textures look more DOTA 2 than Team Fortress 2.
     
  10. UltimentM

    UltimentM L1: Registered

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    Hey, just wanna have my fill on feedback:
    The map is SUPER PRETTY. Seriously, nice choice on the theme.

    But with the waves, I think they need a lot of tweaking. The concept of having two bombs out at once is a good idea, as it suits the big map and all, but we had to keep refocusing our fire on the two individual bombs. Could you please add bomb timers to the bombs, as trying to kill robots from each side is very annoying.
    Also, are you going to add gates like Mannhattan? The large map seems very suited to this.
     
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  11. Muddy

    Server Staff Muddy Muddy

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    Coupled with the overall theme, they look like something out of that one Aztec map from Counter-Strike. Now if only I could remember the name...
     
  12. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    [​IMG]
    Mission file updated to at least try to get the rest of the map similar to wave 4 in difficulty

    After a test there was a clear increase in difficulty. We didnt get past wave 3 (the crit heavies). but still, its testworthy:

    Download popfile
    For viewing in the browser
     
    Last edited: Feb 7, 2015
  13. Snowbat

    Snowbat L4: Comfortable Member

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    Released another version. The top of the central pyramid is not yet open, but will be open for soldiers and demo's in the next version.
    I forgot to reduce the starting money :-S I took down the link. I'll update it again tonight.
     
    Last edited: Feb 27, 2015
  14. Snowbat

    Snowbat L4: Comfortable Member

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    Alright, uploaded a fixed version now. There are some known issues, but nothing gamebreaking (I think)
     
  15. Bunbun

    aa Bunbun Gay sex slave

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    So i tested it out, and sometimes there is this wired glitch where giant robots get stuck near the bomb hatch while about to deploy the bomb ( carrying it ) and allows the player to destroy them easily.
     
  16. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Latest mission test result:
    - Wave 1: perfect timing, a good wave to weed out weaker teams. Could need some engies
    - Wave 2: end wave timing was less good, a good 2nd wave to weed out weaker teams. Could need some engies
    - Wave 3: here is where the pain begins. A lovely hard wave where the crit heavies at the end realy punsihed a team hard. Only the last 5 heavies didnt feel usefull at all.
    - Wave 4: mr torgue would be proud about the total number of explosions happening at once. This wave although constantly facing sort of the same is just madness. The mathemetical formula for this wave is simply: rockets+rockets^rockets. Never have i made a wave with this type of rocket spam that was extremely hard yet played very well.
    - Wave 5: Felt like a wave easier than wave 1. This needs fixing.
     
  17. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Maya? It thought Valve already established that it's aztec.
     
  18. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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  19. Snowbat

    Snowbat L4: Comfortable Member

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    Uploaded a new version, updated the screenshots too.
     
  20. Snowbat

    Snowbat L4: Comfortable Member

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    Last edited: Jun 4, 2015