May 1, 2009, 2:41 pm - Valve

Icarus

aa
Sep 10, 2008
2,245
1,210
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Updated cp_egypt with changes based on player feedback, added additional health/ammo and updated routes
* Additional character loadout menu changes to support future features
 

Brandished

L5: Dapper Member
Jan 19, 2008
234
312
Heh, just saw this in the Steam forums when I went to see what the update was about. Check out the bottom of the "tf_english.txt" file in the "team fortress 2 content.gcf" (it's under "root > tf > resource")

Code:
//----------------------------------------------------------------------------------------
// TF2 MMO
"TF_MMO_LFG"		"Looking For Group"
"TF_MMO_Quest1"		"You must kill %s1 %s2 to complete this quest."			
"TF_MMO_Monster1"	"Boars"
"TF_MMO_Monster2"	"Rats"
"TF_MMO_Monster3"	"Bats"
"TF_MMO_Monster4"	"Wolves"
"TF_MMO_Monster5"	"Spiders"

April 1st was a month ago, Valve...
 
Last edited:

Mar

Banned
Feb 12, 2009
607
63
Exactly. So this is no joke.

EDIT: Commence blog update
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Changes to Egypt, form what I can observe

1-1
More cover for defenders
Reoriented RED spawns to face the faster exit
Longer cap time

1-2
Boxes and barrels to prevent red engies from building near spawn
Removed staircase to the backend for RED

2-1
Added new spawn exit for BLU
Added new ramp for BLU
Added new metal for BLU

2-2
Removed barrier that shielded teh point from BLU
Added one-way door near the point
Removed fencing that shielded RED spawn
Ramp that leads to RED spawn

Stage 3
Added one way door on the leftmost exit (BLU orientation)
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Heh, just saw this in the Steam forums when I went to see what the update was about. Check out the bottom of the "tf_english.txt" file in the "team fortress 2 content.gcf" (it's under "root > tf > resource")

Code:
//----------------------------------------------------------------------------------------
// TF2 MMO
"TF_MMO_LFG"		"Looking For Group"
"TF_MMO_Quest1"		"You must kill %s1 %s2 to complete this quest."			
"TF_MMO_Monster1"	"Boars"
"TF_MMO_Monster2"	"Rats"
"TF_MMO_Monster3"	"Bats"
"TF_MMO_Monster4"	"Wolves"
"TF_MMO_Monster5"	"Spiders"

April 1st was a month ago, Valve...

Haha, Valve is never on time.

But that is 100% a joke. They're just putting this in to make us laugh or make us worry.


Gonna have to take a look at egypt soon.
 
Apr 19, 2009
4,460
1,724
Changes to Egypt, form what I can observe

1-1
More cover for defenders
Reoriented RED spawns to face the faster exit
Longer cap time

1-2
Boxes and barrels to prevent red engies from building near spawn
Removed staircase to the backend for RED

2-1
Added new spawn exit for BLU
Added new ramp for BLU
Added new metal for BLU

2-2
Removed barrier that shielded teh point from BLU
Added one-way door near the point
Removed fencing that shielded RED spawn
Ramp that leads to RED spawn

Stage 3
Added one way door on the leftmost exit (BLU orientation)
So Egypt is playable now? :unsure:
 

Icarus

aa
Sep 10, 2008
2,245
1,210
It is. and what is this? Oh my god... it's the mystical THIRD STAGE ZOMG NEVER SEEN IT BEFORE I THOUGHT IT WAS JUST A MYTH
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
It is. and what is this? Oh my god... it's the mystical THIRD STAGE ZOMG NEVER SEEN IT BEFORE I THOUGHT IT WAS JUST A MYTH

Cmon Ic, that's a little unfair don't you think? Especially since I've yet to see the 4th stage of the map...
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Those Egypt changes are interesting. I've always wanted to like that map, but it's just no fun. Maybe this will help.
 

Shadow Monkey

Super Monkey
Jun 7, 2008
244
23
Heh, just saw this in the Steam forums when I went to see what the update was about. Check out the bottom of the "tf_english.txt" file in the "team fortress 2 content.gcf" (it's under "root > tf > resource")

Code:
//----------------------------------------------------------------------------------------
// TF2 MMO
"TF_MMO_LFG"		"Looking For Group"
"TF_MMO_Quest1"		"You must kill %s1 %s2 to complete this quest."			
"TF_MMO_Monster1"	"Boars"
"TF_MMO_Monster2"	"Rats"
"TF_MMO_Monster3"	"Bats"
"TF_MMO_Monster4"	"Wolves"
"TF_MMO_Monster5"	"Spiders"

April 1st was a month ago, Valve...


:lol::lol::lol:

Valve is so cool.....great ideas.....thanks Valve I laughed so hard :thumbup:
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Did Valve take control of Egypt then? I.E. presumably they made these changes rather than the original map author.

I'm not overly sold on Egypt as a working map, hopefully these changes do improve it but it seemed rather large and open which always had me.. incapable of immersing myself in the gameplay.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Did Valve take control of Egypt then? I.E. presumably they made these changes rather than the original map author.

I'm not overly sold on Egypt as a working map, hopefully these changes do improve it but it seemed rather large and open which always had me.. incapable of immersing myself in the gameplay.

The original author made the changes. I playtested a beta of the new version on a server a while ago, he was in there collecting feedback before sending it to VALVe.
 

uma plata

L6: Sharp Member
Jan 20, 2009
294
93
My bet is Valve looked at their first round of stats on Egypt, saw 90% wins on defense, and decided something needed to change pronto
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Once again, Valve had little part in the Egypt update. It was done entirely by Heyo himself.