- Apr 19, 2009
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As soon as you release the models, I will have a look at them... maybe those missing 60u cannot be seen. But I have to try first.Wouldn't 256x256 fit? If I run out of ideas/skill I'll create it for you.
Yes. When I took a look at it a few months later I noticed that I was building on a 1-unit grid. :O :blushing:DasMatze I remmember you. You created pl_switch back at FPSB a year or two back right?
I attached the fan for you. Just for testing purpose, it's not finished!As soon as you release the models, I will have a look at them
When I saw the finished gold stack I got an idea for a new gamemode: Multi-CTF! Every team has got like 32 of such gold bars in their treasure room(s) and they have to steal them like a briefcase. This could be like CTF (two teams trying to get as much as they can) or like payload maps (one team attacks, the other defends).Is there already a cp or koth_fortknox? These stacks of gold are inspirating me![]()
SketchUp has a bad 3ds exporter. I don't think the model will be exported as it should. The smoothing information will get lost, that's for sure. I managed to simply animate it by myself in XSI mod tool but I need to register it to export SMDs. The website gave me an error. I will try it again later.I will animate the fan for you if you can export an obj or 3ds file (I don't know what sketchup can export).
Erm.... I meant just the crosshair logo thing. Not the whole "TEAM FORTRESS 2" logo. That's weird because the name of the game doesn't belong inside the game.
I expected that. It's because I only modeled for RollerCoaster Tycoon 3 before, where 500 polygons are way too much.Nice models but the logo model is far too low poly.
Oh, I'm really sorry. :blushing: I accidently thought of the wrong sizes and uploaded the small fan. I attached the big one (256x256) this time.As far as I can tell, the fan(-base) has a size of approx. 160u. I'm quite surprised as this doesn't match with your announced sizes of the fan very well.