- May 17, 2008
- 87
- 31
Hidy-ho!
I'm new to source modeling. I started this small set to extend your base with new objects.
Door with three skins (red, blue and neutral):
The frame will be deleted soon, there are small spaces between the walls and the frame.
Weaponhooks as seen im Meet the Spy:
Building cubemaps didn't work for some reason so I disabled them and so the bottles and knifes look strange.
The TF logo with the sizes of 256x256 and 128x128, separate glass covers and with six skins (blue, red, neutral, blue illuminated, red illuminated, neutral illuminated):
The characters (I forgot the Soldier on the pic) as wooden fake-things in red and blue:
A fan with the sizes of 256x256 and 128x128 in three parts (fan, base and cap):
Right now it's still a small set. I'd like to know what I could add and what I should definately improve.
But be aware that I use SketchUp which doesn't have the options of texture baking like other programs do. I can only manually bake the rendered pics on the models. So the simpler the model, the better it'll look.
Also, animations aren't possible for me. They have to be done in Hammer. Unfortunately the func_rotating still doesn't work.
DasMatze
PS: The map is just for testing purposes, I would put more effort in it if it was a "real" map.
I'm new to source modeling. I started this small set to extend your base with new objects.
Door with three skins (red, blue and neutral):


The frame will be deleted soon, there are small spaces between the walls and the frame.
Weaponhooks as seen im Meet the Spy:



Building cubemaps didn't work for some reason so I disabled them and so the bottles and knifes look strange.
The TF logo with the sizes of 256x256 and 128x128, separate glass covers and with six skins (blue, red, neutral, blue illuminated, red illuminated, neutral illuminated):


The characters (I forgot the Soldier on the pic) as wooden fake-things in red and blue:


A fan with the sizes of 256x256 and 128x128 in three parts (fan, base and cap):


Right now it's still a small set. I'd like to know what I could add and what I should definately improve.
But be aware that I use SketchUp which doesn't have the options of texture baking like other programs do. I can only manually bake the rendered pics on the models. So the simpler the model, the better it'll look.
Also, animations aren't possible for me. They have to be done in Hammer. Unfortunately the func_rotating still doesn't work.
DasMatze
PS: The map is just for testing purposes, I would put more effort in it if it was a "real" map.
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