mat_wireframe 1 or 2?

Discussion in 'Mapping Questions & Discussion' started by JoshuaC, Sep 7, 2009.

  1. JoshuaC

    JoshuaC L7: Fancy Member

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    This is something I've been wondering for a while. Which one of these accurately represents what's being drawn when you're viewing the map normally? Turning either on will take a chunk of FPS off.
     
  2. Psy

    aa Psy The Imp Queen

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    That's because your computer has to render all the geometry AND the wireframes as well.
     
  3. JoshuaC

    JoshuaC L7: Fancy Member

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    Hmm, I guess that makes sense. Still is there any way to see what's actually being drawn at any given moment? Or is that all dependent on the area portals you've got?
     
    Last edited: Sep 7, 2009
  4. Nutomic

    Nutomic L11: Posh Member

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    Normally, mat_wireframe 1 should show you whats being rendered, mat_wireframe 2 seems to be made for this, though i never used it yet.
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Yea, it would be wise to utilise showbudget and wireframe seperately to tell resources drained and what's being rendered individually, respectively. Although, i've never had an issue with wireframe zapping my fps.

    There's also a 3rd mode, though i forget what it is.
     
  6. JoshuaC

    JoshuaC L7: Fancy Member

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    I believe you're talking about mat_fullbright.

    When I said chunk I meant from 120 FPS to 90.

    I guess showbudget will be what I look to then.
     
  7. Nutomic

    Nutomic L11: Posh Member

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    Damn, my bad :blushing:
     
  8. Sgt Frag

    Sgt Frag L14: Epic Member

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    Those pics for lightmaps scale areby using the command

    mat_luxels 1
    (they show you the blu grid, the scale of lightmaps.

    Mat_wireframe 1
    Shows everything that your computer is loading to the processor. So it even shows backside faces that aren't rendered, but they are in cue to be rendered (because they are in a visible leaf.
    Best to look for performance issues.

    mat_wireframe 2
    Shows only the wires directly in view of player. Hides frontside faces that ARE being rendered. Allows you to easily see exactly what you're looking at only. Anything behind is culled (though still rendered).
    Gives the worst idea of performance but easiet to look at for local wireframes.


    mat_wireframe 3
    Only shows the wires that are visible to player (anything in visible leafs), the stuff that IS being rendered. It hides unrendered but cued stuff. Easier to look at the wires, but doesn't give as good an idea of what is being sent to process.
    (no backside faces)
     
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