I'd never got the point how playing this custom map, was entertaining to play in Team Fortress. It lacks the proper respawn locations, and brush entities NO-DRAW and the FUNC_NO_BUILD to restrict engineers from building near spawn rooms. Playing on this map gives so much frustration, especially the fact that it's not a CTF, CP, nor TL map. There's a reason why Valve purposely didn't develop Deathmatch maps for Team Fortress. How come the community has to bring the worst gameplay mechanic, and out of date one to Team Fortress 2? Valve wants to innovate.