KotH Maple Ridge rc1 reupload

A koth map made by Berry and TheoF114

  1. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I still think lighting could use a fair bit of work, but I'm liking where everything is going!
     
  2. EArkham

    aa EArkham Necromancer

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    Definitely shaping up very nicely. Also, quoted, just to get your new images on the next page.
     
  3. MystycCheez

    MystycCheez L1: Registered

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    Wow, this map looks good, I haven't played it since it was mostly dev textures :p
     
  4. Berry

    aa Berry resident homo

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    b6
    b5
     
  5. Zed

    aa Zed Certified Most Crunk™

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    Can we get an updated download link?
     
  6. Berry

    aa Berry resident homo

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    Not sure how I forgot that, sorry. Fixed.
     
  7. Zed

    aa Zed Certified Most Crunk™

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    So just looking around the map, I found a few visual inconsistencies.

    http://imgur.com/a/ZIwFo

    Not pictured: I don't think the respawn lockers are properly mirrored.

    There's also some small differences between both sides of the map in regards to clipping (mostly with props)
     
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  8. Berry

    aa Berry resident homo

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    Update on this.

    I will be releasing koth_maple_ridge_rc1 on February 29th.
     
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    Last edited: Feb 28, 2015
  9. CommodoreKong

    aa CommodoreKong

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    So I guess that means we'll never get the RC version of this map.

    I got a chance to play one of the earlier versions of this map and thought it looked really nice visually. I can't remember much about how it played though.
     
  10. Berry

    aa Berry resident homo

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    I'm only joking, I'll get round to it when I do. But first thing as far as finishing maps is Amaranth, followed by Mudwater, followed by this.
     
  11. TheoF114

    TheoF114 L1: Registered

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    As an actual real update on Maple Ridge:
    I am still working on it, although admittedly slowly due to other restraints on my time. That being said, the current version is, in my opinion, fairly close to release ready. Thanks for putting up with the wait.
     
  12. Berry

    aa Berry resident homo

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    You're not online often so I'll tell you here, there's a pretty big clipping issue that was brought to my attention in the map which I think should definitely be solved.
     
  13. Berry

    aa Berry resident homo

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    Cross-post from CP Kombu's thread:
     
  14. Yirktos

    Yirktos L1: Registered

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    Hi, I played on this map on a pubic server. Me and at least one other player found the spawn room to be disorientating. I feel that moving from a fresh spawn into the map would flow a bit better if the spawn rooms were shaped a bit differently. More like a T or Y.

    crude drawing:
    [​IMG]
     
    Last edited: Jun 8, 2015
  15. Zed

    aa Zed Certified Most Crunk™

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    Images don't work in spoilers.
     
  16. Yirktos

    Yirktos L1: Registered

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    Oh, really? It worked in the preview, and I didn't want to take up a giant space with the image.

    Here, I'll just link it.
     
    Last edited: Jun 8, 2015
  17. Berry

    aa Berry resident homo

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    That is a good point, however to save time messing with detail, half of the spawns could simply be facing one direction while the other half facing the other.
     
  18. Berry

    aa Berry resident homo

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    B7 - July 3rd 2015
     
  19. Zed

    aa Zed Certified Most Crunk™

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    DL link is still for b6.
     
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  20. Berry

    aa Berry resident homo

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    Whoops, I'll sort that when I'm home.