A koth map made by Berry and TheoF114
I still think lighting could use a fair bit of work, but I'm liking where everything is going!
Definitely shaping up very nicely. Also, quoted, just to get your new images on the next page.
Wow, this map looks good, I haven't played it since it was mostly dev textures
Can we get an updated download link?
Not sure how I forgot that, sorry. Fixed.
So just looking around the map, I found a few visual inconsistencies.
Not pictured: I don't think the respawn lockers are properly mirrored.
There's also some small differences between both sides of the map in regards to clipping (mostly with props)
Update on this.
I will be releasing koth_maple_ridge_rc1 on February 29th.
So I guess that means we'll never get the RC version of this map.
I got a chance to play one of the earlier versions of this map and thought it looked really nice visually. I can't remember much about how it played though.
I'm only joking, I'll get round to it when I do. But first thing as far as finishing maps is Amaranth, followed by Mudwater, followed by this.
As an actual real update on Maple Ridge:
I am still working on it, although admittedly slowly due to other restraints on my time. That being said, the current version is, in my opinion, fairly close to release ready. Thanks for putting up with the wait.
You're not online often so I'll tell you here, there's a pretty big clipping issue that was brought to my attention in the map which I think should definitely be solved.
Cross-post from CP Kombu's thread:
Hi, I played on this map on a pubic server. Me and at least one other player found the spawn room to be disorientating. I feel that moving from a fresh spawn into the map would flow a bit better if the spawn rooms were shaped a bit differently. More like a T or Y.
Images don't work in spoilers.
Oh, really? It worked in the preview, and I didn't want to take up a giant space with the image.
Here, I'll just link it.
That is a good point, however to save time messing with detail, half of the spawns could simply be facing one direction while the other half facing the other.
B7 - July 3rd 2015
DL link is still for b6.
Whoops, I'll sort that when I'm home.
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