Map Test Gameday Jan 3 2009

Laz

L420: High Member
Jul 5, 2008
461
35
would it be possible to have haywood a bit earlier? its like 4:20 AM where I live

if its to much of a burden, I can stay up that late, but it would be much appreciated if it could be a bit earlier :D
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Got it fixed, but I think i need a little longer (few minutes) to compile it (since i've only got 15 minutes left now...)
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
Aannnnnnnddd, Gameday submissions are now closed (with the exception of Z33W13R)

Once he submits his Ill try to make up a map pack so everyone can easily get all the maps tommorow morning before the gameday begins.

This gameday had a lot of confusion and scheduling issues, but I have some easy changes that should fix it for next week.

hope for a big turnout tomorrow!
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
pakratting... uploading.... (takes a few minutes)

thanks a lot dox :) (if you havn't noticed yet, it's called pl_deepwater_a2 decided to keep deepwater as name :) )

and nice to have them all in 1 download dox :)

EDIT: Is the upload area down? 0% progress :/
EDIT2: Finally done now :)
EDIT3: Give Psy his 2:00 pm back and give me the 4:30 slot. (50 minutes there btw:/ ) (if 30 minutes later is ok with mangy)
 
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Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Why did my map get moved from 2:00pm to 6:30pm? Now I won't be able to play it. :|
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
ack, are you UK/central europe too? my bad.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
If Dox releases a mappack I could ask my friend to setup a testing server in Sweden (2Gbit connection) to have an EU test tomorrow. But since I can't upload maps myself, sending him a mappack would be much prefered.

This should ease the problem with people in EU getting late slots (myself included).
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
i've made a minor revision to my map, to change how the spawns work (i was using disable/enable commands on them but i think that was causing issues as the game still tried to spawn people at disabled spawns).
the link is the same as before, but the version is now 1.0a
i hope that's ok

sorry about that.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
i've made a minor revision to my map, to change how the spawns work (i was using disable/enable commands on them but i think that was causing issues as the game still tried to spawn people at disabled spawns).
the link is the same as before, but the version is now 1.0a
i hope that's ok

sorry about that.

I had that problem 2 yesterday (the spawn problem that delayed my map). The spawnpoints that start disabled shouldn't have a round assigned in order to work ;)
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
z33w13r - if you're 100% confident then i'll try setting it back to that.
that's how i had it originally. but there was server crashes involved
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
Heres the deal:

1. All maps were ujploaded last night
2. Just went through and uploaded the two most recently changed maps.
3. Attempted to make a map pack last night, but after two hours of uploading the 251mb (after zipping) file, it tells me I have an invalid security certificate... so the map pack idea was a bust
4. Fixed the schedule for the European crowd. (so your map is at 4 AM? who cares, TF2 is your main priority in life! :p )
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Thanks for the time change. I appreciated it. :)
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
z33w13r - if you're 100% confident then i'll try setting it back to that.
that's how i had it originally. but there was server crashes involved

Valve does it that way, and it works for me :)
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
ok. i've put it back to that way.

v1.0b

that's the one. i'm not making any more changes tonight on it. promise

the links still the same.

really really sorry
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
um, it's getting fairly close to start time now... did 1.0b get substituted?
cos 1.0a will not work and stuff. sorry...
 

Icarus

aa
Sep 10, 2008
2,245
1,210
maxplayers 18?

its 22/18 players right now.. the extra players are "unconnected" when it switched to arena