- Jun 10, 2020
- 5
- 1
Hello Guys, first of all, i am sorry for my english it is not my native language
i have been working on my second map and the props and lights simply don't work... i have tried everything i know... no leaks at all, if someone could help me i am gonna be very grateful, thanks.
Here is the console information:
** Executing...
** Command: "E:\steeam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "E:\steeam\steamapps\common\Team Fortress 2\tf" "E:\steeam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_lumberfield_a1.vmf"
Valve Software - vbsp.exe (May 21 2020)
4 threads
materialPath: E:\steeam\steamapps\common\Team Fortress 2\tf\materials
Loading E:\steeam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_lumberfield_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\steeam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_lumberfield_a1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (419885 bytes)
Error! To use model "models/props_powerhouse/powerhouse_turbine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_powerhouse/powerhouse_turbine.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 845 texinfos to 457
Reduced 16 texdatas to 15 (374 bytes to 356)
Writing E:\steeam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_lumberfield_a1.bsp
Wrote ZIP buffer, estimated size 105921, actual size 105707
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\steeam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_lumberfield_a1.bsp" "E:\steeam\steamapps\common\Team Fortress 2\tf\maps\koth_lumberfield_a1.bsp"
i have been working on my second map and the props and lights simply don't work... i have tried everything i know... no leaks at all, if someone could help me i am gonna be very grateful, thanks.
Here is the console information:
** Executing...
** Command: "E:\steeam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "E:\steeam\steamapps\common\Team Fortress 2\tf" "E:\steeam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_lumberfield_a1.vmf"
Valve Software - vbsp.exe (May 21 2020)
4 threads
materialPath: E:\steeam\steamapps\common\Team Fortress 2\tf\materials
Loading E:\steeam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_lumberfield_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\steeam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_lumberfield_a1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (419885 bytes)
Error! To use model "models/props_powerhouse/powerhouse_turbine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_powerhouse/powerhouse_turbine.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 845 texinfos to 457
Reduced 16 texdatas to 15 (374 bytes to 356)
Writing E:\steeam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_lumberfield_a1.bsp
Wrote ZIP buffer, estimated size 105921, actual size 105707
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\steeam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_lumberfield_a1.bsp" "E:\steeam\steamapps\common\Team Fortress 2\tf\maps\koth_lumberfield_a1.bsp"