Hello everybody, I recently came up with idea for a payload map and wanted to get some feedback on it.
The attacking team's payload starts out as a push cart with a round hole in the middle.
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On top of it is an over-sized slice of bread. Each capture point adds another ingredient to the payload (cheese, ham, lettuce, etc.)
The final capture point drops a gigantic toothpick (piercing an equally over-sized olive), piercing the entire sandvich (hence the hole in the cart).
An excuse for why the team has to finish the sandvich on time could be that if they take to long, it could start going bad or even begin moulding.
So a project like this would come with specific problems (as most projects tend to do):
The attacking team's payload starts out as a push cart with a round hole in the middle.

On top of it is an over-sized slice of bread. Each capture point adds another ingredient to the payload (cheese, ham, lettuce, etc.)
The final capture point drops a gigantic toothpick (piercing an equally over-sized olive), piercing the entire sandvich (hence the hole in the cart).
An excuse for why the team has to finish the sandvich on time could be that if they take to long, it could start going bad or even begin moulding.
So a project like this would come with specific problems (as most projects tend to do):
- I'd have to learn how I could add the ingredients to the payload, since they each need to be added one by one throughout the entire map, including all the logic that comes with it.
- The project is most likely too over-ambitious for somebody like me who's still very new to mapping
- Finding out if there would be a way I could make the sandvich mold over time, and how the effect could be reverted when the CP is captured and time is added.