/Sigh
No progress yet today cause Tyker told me to use VIDE instead of Pakrat. And I spent the next several hours chasing an issue that never existed because VIDE failed.
Oh well, such is life.
C is not reaaaly ready for a major public reveal, so no.
Playerclipping is nearly complete, optimisation, soundscapes, env_cubemaps remain, along with plenty of other small tweaks and additions to detail.
No progress yet today cause Tyker told me to use VIDE instead of Pakrat. And I spent the next several hours chasing an issue that never existed because VIDE failed.
Oh well, such is life.
C is not reaaaly ready for a major public reveal, so no.
Playerclipping is nearly complete, optimisation, soundscapes, env_cubemaps remain, along with plenty of other small tweaks and additions to detail.