- Aug 16, 2009
- 162
- 56
So, a couple days ago while testing, the topic of Egypt theme came up. Generally people don't like it, and many people in the server talked about how much of a lazy cop-out it is - what with all textures being more or less the same. Since then, I've been thinking about how Egypt theme could work and be pleasing.
My idea is that making many of the buildings made of wood and metal, with only a handful of areas using the adobe bricks that Egypt is infamous for. Maybe have the "story" or setting of the level be a mining or excavation site, so there's lots of scaffolding and such. I think if done right it could make areas feel unique and distinct, rather than everything is just generally the same.
How do you guys think the Egypt theme could be fixed to better fit into TF2?
My idea is that making many of the buildings made of wood and metal, with only a handful of areas using the adobe bricks that Egypt is infamous for. Maybe have the "story" or setting of the level be a mining or excavation site, so there's lots of scaffolding and such. I think if done right it could make areas feel unique and distinct, rather than everything is just generally the same.
How do you guys think the Egypt theme could be fixed to better fit into TF2?
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