Make Info_Player_TeamSpawn's for Humans and Bots?

Discussion in 'Mapping Questions & Discussion' started by WeaselsLair, Feb 3, 2018.

  1. WeaselsLair

    WeaselsLair L1: Registered

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    I have been digging around and so far have not found a way to segregate Info_Player_TeamSpawn's between humans and bots. By "bots" by the way, I do not mean MVM robots. What I mean is normal bots (NPC's) that may substitute for live players from time to time - depending on the server configuration, number of human players on-line at that time, etc.

    What I would like to accomplish, is that actual human players maybe spawn in a different room than were bots spawn. For example, bots might skip an area of the map that is only "Easter-Egg's" and go directly to game-play area, etc.

    Anybody know how to accomplish this?
     
  2. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    Nope. Although maybe possible in other games, TF2 treats bots as clients rather than as NPCs.

    EDIT: Actually, there might be a way. The entity trigger_bot_tag adds tags to bots, but AFAIK doesn't affect players. Place that over the player's spawn along with a trigger_teleport tied to a filter_tf_bot_has_tag to teleport bots to their spawn.
     
    Last edited: Feb 3, 2018
  3. WeaselsLair

    WeaselsLair L1: Registered

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    Interesting idea. Gave it a shot. Unfortunately, the trigger_bot_tag and filter_tf_bot_has_tag stuff doesn't seem to apply to "bots", only MvM robots. But, thanks for the idea.