Make Info_Player_TeamSpawn's for Humans and Bots?

WeaselsLair

L1: Registered
Jul 11, 2014
30
3
I have been digging around and so far have not found a way to segregate Info_Player_TeamSpawn's between humans and bots. By "bots" by the way, I do not mean MVM robots. What I mean is normal bots (NPC's) that may substitute for live players from time to time - depending on the server configuration, number of human players on-line at that time, etc.

What I would like to accomplish, is that actual human players maybe spawn in a different room than were bots spawn. For example, bots might skip an area of the map that is only "Easter-Egg's" and go directly to game-play area, etc.

Anybody know how to accomplish this?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Nope. Although maybe possible in other games, TF2 treats bots as clients rather than as NPCs.

EDIT: Actually, there might be a way. The entity trigger_bot_tag adds tags to bots, but AFAIK doesn't affect players. Place that over the player's spawn along with a trigger_teleport tied to a filter_tf_bot_has_tag to teleport bots to their spawn.
 
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WeaselsLair

L1: Registered
Jul 11, 2014
30
3
Interesting idea. Gave it a shot. Unfortunately, the trigger_bot_tag and filter_tf_bot_has_tag stuff doesn't seem to apply to "bots", only MvM robots. But, thanks for the idea.