Maid's Payload Circuit Prefab

Maid's Payload Circuit Prefab v3

Maid

Bimbo Succubus Lesbian
aa
Sep 29, 2018
246
553
Maid's Payload Circuit Prefab - A modified Payload Circuit prefab.

The logic used for the gamemode in plr_snowthistle.
Both carts are on a single circular track, and a team wins by catching up to and ramming their cart into the enemy team's cart, resulting in a wonderful explosion and some silly physics.

This is a modification of 14bit's original PLR Circuit Logic, so full credit there for the original logic work.

I've added a speedup system where each time a cart passes a track base, it increases in speed by 1.25x, to a cap of about 600 hu/s. I've also fixed a few bugs.

Be warned:
- Overtime will not start unless at least one cart has reached the first path_track.
- Warning sounds play when a cart approaches the end of the HUD.
- Rollback zones DO NOT WORK.

Good luck with your maps, and feel free to ask any questions!

Here's some signs to use with this gamemode!
 
Last edited:

Maid

Bimbo Succubus Lesbian
aa
Sep 29, 2018
246
553

Maid

Bimbo Succubus Lesbian
aa
Sep 29, 2018
246
553
Maid updated Maid's Payload Circuit Prefab with a new update entry:

V3

Fixed a years-old bug causing blu to win 70% of matches, which I finally discovered the cause of. One wrong decimal in a logic_case meant red's cart speed stopped scaling after two laps.

If you want to fix this in your PLC map without ripping out the logic, just change this single keyvalue in red_speed_logic.

1676804917131.png

Read the rest of this update entry...