I'm trying to work on an update to DR_Bank, and one point of feedback I had seen was about compressing my sound files. After trying to compress them I have found that Gaben's (the motivator) move sound became distorted. I heard the bug and tried to revert the change by extracting the same file from a previous version of the map, one I knew it worked on. Except its still doing it with the un-compressed sound file and I can't figure out why.
The sound file is an uncompressed .wav file, with loop flags added in Wavosaur. When I test the map on my PC, it sounds fine. But when I test the map on my Laptop, it sounds 'glitchy'. I wish I could record what it sounds like, but I can't do that on my laptop (I tried to record a demo then play that demo back on my PC to record that, but my PC plays the sound back fine)
This is the file's properties according to Wavosaur:
I have tried a couple things to fix it, namely:
So, does anyone here have any ideas or suggestions as to what is wrong or how to fix it?
The sound file is an uncompressed .wav file, with loop flags added in Wavosaur. When I test the map on my PC, it sounds fine. But when I test the map on my Laptop, it sounds 'glitchy'. I wish I could record what it sounds like, but I can't do that on my laptop (I tried to record a demo then play that demo back on my PC to record that, but my PC plays the sound back fine)
This is the file's properties according to Wavosaur:
I have tried a couple things to fix it, namely:
- Making a soundscript for the sound so the game can call that rather than the file directly, to no effect.
In case anyone wants to see, this is my soundscript for the file:
Code:"gaben_move_loop" { "volume" "1" "wave" "custom\dr_bank\gaben_move_loop.wav" }
- The sound file was being called from the func_tracktrain entity, via it's 'Move Sound' entry. I have tried using an ambient_generic and setting the sound source (where it will make the sound appear to come from) as the func_tracktrain.
- I've tried making the ambient_generic call the soundscript and the .wav file directly.
So, does anyone here have any ideas or suggestions as to what is wrong or how to fix it?