18th June 2011: Alpha 2.
- Major layout redesign
- Various health/ammo rejiggles.
- Environment lighting changed.
- Very minor 'out-of-bounds' detailing.
extend the spiral staircase to higher in the building and have it open to a balcony, so there's general extra space (vertical space adds a lot) and one more half-route to the point
One of the visualizers for red spawn is broken. The one directly in front of spawn. Pretty much breaks the map as blue gets to the point before red and always wins.
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