Load Pointfile opening empty folder issue [RESOLVED]

Discussion in 'Mapping Questions & Discussion' started by [MLP] Tazool, Nov 5, 2015.

  1. [MLP] Tazool

    [MLP] Tazool L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    Hello! I'm new to TF2 mapping and really want to get involved. So far I just have a basic room with a skybox and some props in it. However the skybox is not rendering as it is most likely due to a leak. I've examined the skybox walls but can't seem to find where the leak is occuring. I hear that selecting the option Load Pointfile will show me where the issue is occurring. Unfortunately, an empty folder appears instead of a pop up saying do you want to continue.

    [​IMG]
    ^ What happens when I select the load Pointfile option.

    I'd really be thankful If any of you guys know the solution to the issue I'm having.

    -Tazool
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    1,018
    Positive Ratings:
    1,181
    If you don't have a pointfile after compiling, you probably don't even have a leak - does the compile log report one? The missing skybox could be a result of misspelling the file name or something.

    (Bonus tip: you can check for leaks/get pointfiles quickly by running a BSP-only compile (i.e. set VIS and RAD to No) and checking "Don't run the game after compiling.")
     
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    5,464
    When you get the prompt that you see now, that means you don't have a leak!

    When you do have a leak, you'll get a window asking if you'd like to load a generated point file, then a red line will appear showing where the leak is.
     
  4. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,377
    When you say the skybox "isn't rendering", do you mean it's doing that trip-out thing where it renders a million overlapping versions of whatever's in front of it? That probably means you specified an invalid skybox in the map properties. It has to be the name of one of the skybox textures you find in the material browser, minus the lf/rt/up/dn/ft/bk part.

    Also, welcome fellow Dust fan. I don't recognize your name but I've seen your avatar in our map tests before.
     
  5. Vel0city

    aa Vel0city func_fish

    Messages:
    1,938
    Positive Ratings:
    1,540
    If Hammer can't find a pointfile after a compile you don't have a leak. The skybox rendering issue could be due to an invalid skybox name. Check this by going into your map properties under Map->Properties. Check the name in the Skybox field. This is a list of all the stock skyboxes that ship with TF2. Be sure to only put the full name in there (so sky_tf2_04 for instance), and not anything else (like sky_tf2_04_DN or sky_tf2_04_RT).

    If that fails, close Hammer, and go to Steam to validate TF2's cache. It could just be that something screwed up badly somewhere and the files are either corrupt or just flat out missing. Validating TF2's cache will fix this. If THAT doesn't work, send me a message with your .vmf file and I'll have a look.
     
  6. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    836
    Welcome, Tazool. I'm impressed, you have picked this stuff up seemingly very quickly.

    I believe it is technically possible for a map to 'leak' but not generate a point file. Though I don't remember what circumstances have caused this for me in the past. If you find after trying the things the folks said above, that you still have a problem, it would be fantastic if you could copy your compile log and paste it into a forum post here, inside QUOTE tags.

    By the way, are you familiar with the Interlopers compile log check tool?
     
  7. JMaxchill

    JMaxchill L5: Dapper Member

    Messages:
    220
    Positive Ratings:
    64
    Correct me if I'm wrong, but doesn't Hammer delete the point file after you load it?
     
  8. Tumbolisu

    aa Tumbolisu  I ⌄ I 

    Messages:
    958
    Positive Ratings:
    947
    What about CODE tags?
     
  9. [MLP] Tazool

    [MLP] Tazool L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    Huzzah!
    [​IMG]

    Turns out that the problem was with the skybox name itself, luckily I changed the name to cp_dustbowl and that fixed the Problem. :D
    I appreciate the help from you guys!
     
  10. Vel0city

    aa Vel0city func_fish

    Messages:
    1,938
    Positive Ratings:
    1,540
    Nope. It just unloads it. It will get deleted once a new compile starts.
     
    • Thanks Thanks x 1
  11. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    836
    I was feeling quotey at the time.