Load Pointfile opening empty folder issue [RESOLVED]

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[MLP] Tazool

L1: Registered
Nov 5, 2015
2
0
Hello! I'm new to TF2 mapping and really want to get involved. So far I just have a basic room with a skybox and some props in it. However the skybox is not rendering as it is most likely due to a leak. I've examined the skybox walls but can't seem to find where the leak is occuring. I hear that selecting the option Load Pointfile will show me where the issue is occurring. Unfortunately, an empty folder appears instead of a pop up saying do you want to continue.

cb1be9fb394d5238577b82b55fcbb3a6.png

^ What happens when I select the load Pointfile option.

I'd really be thankful If any of you guys know the solution to the issue I'm having.

-Tazool
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
If you don't have a pointfile after compiling, you probably don't even have a leak - does the compile log report one? The missing skybox could be a result of misspelling the file name or something.

(Bonus tip: you can check for leaks/get pointfiles quickly by running a BSP-only compile (i.e. set VIS and RAD to No) and checking "Don't run the game after compiling.")
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
When you say the skybox "isn't rendering", do you mean it's doing that trip-out thing where it renders a million overlapping versions of whatever's in front of it? That probably means you specified an invalid skybox in the map properties. It has to be the name of one of the skybox textures you find in the material browser, minus the lf/rt/up/dn/ft/bk part.

Also, welcome fellow Dust fan. I don't recognize your name but I've seen your avatar in our map tests before.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
If Hammer can't find a pointfile after a compile you don't have a leak. The skybox rendering issue could be due to an invalid skybox name. Check this by going into your map properties under Map->Properties. Check the name in the Skybox field. This is a list of all the stock skyboxes that ship with TF2. Be sure to only put the full name in there (so sky_tf2_04 for instance), and not anything else (like sky_tf2_04_DN or sky_tf2_04_RT).

If that fails, close Hammer, and go to Steam to validate TF2's cache. It could just be that something screwed up badly somewhere and the files are either corrupt or just flat out missing. Validating TF2's cache will fix this. If THAT doesn't work, send me a message with your .vmf file and I'll have a look.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
Welcome, Tazool. I'm impressed, you have picked this stuff up seemingly very quickly.

I believe it is technically possible for a map to 'leak' but not generate a point file. Though I don't remember what circumstances have caused this for me in the past. If you find after trying the things the folks said above, that you still have a problem, it would be fantastic if you could copy your compile log and paste it into a forum post here, inside QUOTE tags.

By the way, are you familiar with the Interlopers compile log check tool?
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
Correct me if I'm wrong, but doesn't Hammer delete the point file after you load it?
 

[MLP] Tazool

L1: Registered
Nov 5, 2015
2
0
Huzzah!
86C29F069C9E1144384173EDBB4DA1669992955A


Turns out that the problem was with the skybox name itself, luckily I changed the name to cp_dustbowl and that fixed the Problem. :D
I appreciate the help from you guys!
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999