looks still same...
-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!
VBSP: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_castlebleck_d"
Valve Software - vbsp.exe (Feb 17 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_castlebleck_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 2676 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_castlebleck_d.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/castle_bleck_skybox*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/castle_bleck_skybox*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1430497 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 10935 texinfos to 6521
Reduced 60 texdatas to 59 (1785 bytes to 1763)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_castlebleck_d.bsp
Wrote ZIP buffer, estimated size 82116, actual size 81902
13 seconds elapsed
Compile Complete for this module.
VBSP Completed: 2017년 6월 7일 수요일, 오후 9:38:00
VBSP: Compile time: 13 seconds elapsed
-------------- Start Compile VVIS ----------------
VVIS Started, Please Wait!
VVIS: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vvis.exe -fast -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_castlebleck_d"
Valve Software - vvis.exe (Feb 17 2017)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_castlebleck_d.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_castlebleck_d.prt
1844 portalclusters
6210 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
Optimized: 182174 visible clusters (6.78%)
Total clusters visible: 2688775
Average clusters visible: 1458
Building PAS...
Average clusters audible: 1792
visdatasize:829173 compressed from 855616
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_castlebleck_d.bsp
3 seconds elapsed
Compile Complete for this module.
VVIS Completed: 2017년 6월 7일 수요일, 오후 9:38:04
VVIS: Compile time: 3 seconds elapsed
-------------- Start Compile VRAD ----------------
VRAD Started, Please Wait!
VRAD: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vrad.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_castlebleck_d"
Valve Software - vrad.exe SSE (Feb 17 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_castlebleck_d.bsp
Setting up ray-trace acceleration structure... Done (1.52 seconds)
21888 faces
15 degenerate faces
11979465 square feet [1725042944.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
21873 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
306479 patches after subdivision
sun extent from map=0.052336
88 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (85)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (180)
transfers 55095580, max 1926
transfer lists: 420.3 megs
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Build Patch/Sample Hash Table(s).....Done<0.1428 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (41)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 448/1024 21504/49152 (43.8%)
brushes 3228/8192 38736/98304 (39.4%)
brushsides 37533/65536 300264/524288 (57.3%)
planes 53464/65536 1069280/1310720 (81.6%) VERY FULL!
vertexes 38858/65536 466296/786432 (59.3%)
nodes 10095/65536 323040/2097152 (15.4%)
texinfos 6521/12288 469512/884736 (53.1%)
texdata 59/2048 1888/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 21888/65536 1225728/3670016 (33.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14458/65536 809648/3670016 (22.1%)
leaves 10544/65536 337408/2097152 (16.1%)
leaffaces 24391/65536 48782/131072 (37.2%)
leafbrushes 6796/65536 13592/131072 (10.4%)
areas 5/256 40/2048 ( 2.0%)
surfedges 165947/512000 663788/2048000 (32.4%)
edges 97058/256000 388232/1024000 (37.9%)
LDR worldlights 88/8192 7744/720896 ( 1.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2839/32768 28390/327680 ( 8.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 42876/65536 85752/131072 (65.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 95/512 33440/180224 (18.6%)
LDR lightdata [variable] 7327972/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 829173/16777216 ( 4.9%)
entdata [variable] 609366/393216 (155.0%) VERY FULL!
LDR ambient table 10544/65536 42176/262144 (16.1%)
HDR ambient table 10544/65536 42176/262144 (16.1%)
LDR leaf ambient 19145/65536 536060/1835008 (29.2%)
HDR leaf ambient 10544/65536 295232/1835008 (16.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 81902/0 ( 0.0%)
physics [variable] 1430497/4194304 (34.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 62290
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_castlebleck_d.bsp
5 minutes, 48 seconds elapsed
Compile Complete for this module.
VRAD Completed: 2017년 6월 7일 수요일, 오후 9:43:54
VRAD: planes 53464/65536 1069280/1310720 (81.6%) VERY FULL!
VRAD --> WARNING - Max Limit Approach!
VRAD: entdata [variable] 609366/393216 (155.0%) VERY FULL!
VRAD --> WARNING - Max Limit Approach!
VRAD: Compile time: 5 minutes, 48 seconds elapsed
One Line Summary: 2017-06-07 오후 9:43:55, dr_castlebleck_d.vmf, Team Fortress 2, normal , fast, normal, 00:00:15, 00:00:04, 00:05:50, 00:06:10
History.csv was updated.
Compile Summary - job mode: FAST
Map Name: dr_castlebleck_d.vmf
VBSP - mode:normal , 13 seconds, 00:00:15 elapsed
VVIS - mode:fast, 3 seconds, 00:00:04 elapsed
VRAD - mode:normal, 5 minutes, 48 seconds(LDR), n/a(HDR), 00:05:50 elapsed
Total Compile time: 00:06:10