PL Levee

Discussion in 'Map Factory' started by LeSwordfish, Oct 21, 2010.

  1. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    The chainlinks separating A and C were a bad call. There's a long list of "Bad Calls" here, and most of them will vanish when C is redone, and i'll hack something in for now.

    Normally i'd prefer to get more testing on a version, but A4 is so sucky i'd really rather not inflict it on people. I was intending to do the contest, but getting a less retarded A5 out would be better.
     
    Last edited: Feb 11, 2011
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    A05 is up. Lets pretend A4 never existed, OK?
     
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  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    A06 out now, complete with bug fixes and some sightline-chopping around A.

    I do now have a mental plan for C, that came to me in a frontier-induced dream, that included my inner pedant shouting at me "You haven't actually got a fucking levee in! You haven't actually got a fucking levee in!"
     
  4. Turbo Lover

    aa Turbo Lover Fight me under Glasgow Central Station

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    Figured it out, had to create a private server and retrace my steps to do so, but the problem was that a Demo or Soldier could jump above the small window of BLU spawn and camp, the link isn't working for the SS, will rectify this soon.

    Totally my bad on the unhelpful feedback, I'll try to prevent it from happening in future.

    EDIT: SS is up.

    http://steamcommunity.com/id/SpyCreeper/screenshot/594678513589174840
     
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    Last edited: Feb 28, 2011
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Aha, i thought that might be it. That's been fixed, dont worry. Thanks for telling me though, i was scouring the area for odd stuff.
     
  6. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    A07 will be up as soon as THIS is fixed.

    Features include:
    -Made blu win the round by capping point B
    -Detailed an area
    -Fixed a hilariously broken spawn
    -Not joking about that first one.

    EDIT: Fixed with rexy's help. Man this place is good. map will be uploaded within seconds.
     
    Last edited: Mar 3, 2011
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    There's almost no health and ammo at CP1. Referencing other payloads there's almost always at least 2 large ammo packs and 1 or 2 medium healths. From what i saw you have 1 medium ammo and 1 small on the roof. Not enough for a static defence and not enough health for either team to exploit. I spent a lot of time running around between CP1 and 2 looking for health after being hit by a flare or brushed by a flamethrower and simply couldn't find any health.
     
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  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    What did people think about the flanking route past A? i've got some feedback on it being a bit long and dull, not to mention it completely passes the point. I personally dislike its complexity, so want to simplify it down, but i'm not sure how.

    I will add and split up the HP and ammo, and place it better. I'm also going to create a sentry spot at A, and better place ammo at B, to make the spots i've already placed viable.
     
  9. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Woo, go me, A08 uploaded.
    • Health and ammo all over the shop.
    • More stuff at A
    • Rebuilt side passages past A
    • Better Signage
    • Reticulated Splines
     
  10. Jimmy Nicholls

    Jimmy Nicholls L2: Junior Member

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    It's a good song. But it outstays it's welcome. GET ON WITH IT!
     
  11. Sgt Frag

    Sgt Frag L14: Epic Member

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    I thought Zeppelin's 'When the Levee breaks' was more fitting.
     
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  12. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    THAT WAS DELIBERATE.

    Admittedly, the others weren't.
     
  13. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Bump for test later.

    Particularly looking for feedback about the falnking routes around A, are they overpowered?
     
  14. tyler

    aa tyler

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    Yes. Just fill in the ditch and try something else with that area.