Im still super new to hammer, and I'm making ok progress on the map I'm trying to make, except my latest compile brought 2 leaks. No problem just delete items/seal leaks. However the first leak references a prop that doesn't appear anywhere the coordinates given, and the second references a func_brush, that is completely absent from the top down viewport.
I did the thing which would give a red line to indicate the travel path of the leak, only it has no start. Just a red line, not colliding with the actual skybox. I even thought of putting nodraw textures on the skybox from the outside using the toggle texture application tool.
Nothing has worked (yes Im aware there are multiple "out of the map" props, interlopers.net only gives me 1 of them at a time.)
Latest compile log as of 1.20.2021
I did the thing which would give a red line to indicate the travel path of the leak, only it has no start. Just a red line, not colliding with the actual skybox. I even thought of putting nodraw textures on the skybox from the outside using the toggle texture application tool.
Nothing has worked (yes Im aware there are multiple "out of the map" props, interlopers.net only gives me 1 of them at a time.)
Latest compile log as of 1.20.2021
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort.vmf"
Valve Software - vbsp.exe (May 21 2020)
8 threads
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort.log', but we don't own that location. Allowing.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\materials
Loading C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/ctf_2badward_sawbasenfort/coalmines/blendgroundtograss_coalmines_wvt_patch
Patching WVT material: maps/ctf_2badward_sawbasenfort/coalmines/blendgroundtowall_coalmines_wvt_patch
Patching WVT material: maps/ctf_2badward_sawbasenfort/nature/blendgroundtograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_brush (14088.00 6400.50 989.25) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 268 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (3491333 bytes)
Static prop models/props_coalmines/boulder_pile2.mdl outside the map (234.00, -1431.00, 95.00)
Static prop models/props_spytech/intercom.mdl outside the map (2735.82, -624.00, 56.00)
Static prop models/props_spytech/intercom.mdl outside the map (2719.82, -1456.00, 184.00)
Static prop models/props_gameplay/door_grate002_floorplate.mdl outside the map (1295.82, -1704.00, 223.85)
Static prop models/props_coalmines/window2.mdl outside the map (-976.00, 445.00, 963.00)
Static prop models/props_mining/ceiling_pipe_128.mdl outside the map (-272.00, 762.57, 1029.71)
Static prop models/props_mining/ceiling_pipe_128.mdl outside the map (-400.00, 762.57, 1029.71)
Static prop models/props_mining/ceiling_pipe_64.mdl outside the map (-2869.00, 1216.00, 1014.34)
Static prop models/props_mining/ceiling_pipe_64.mdl outside the map (-539.00, 1104.00, 1014.34)
Static prop models/props_mining/ceiling_pipe_16_up.mdl outside the map (-1012.40, 1276.93, 539.95)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9438 texinfos to 5801
Reduced 121 texdatas to 117 (2720 bytes to 2475)
Writing C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 1968, actual size 1620
21 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort"
Valve Software - vvis.exe (May 21 2020)
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.log', but we don't own that location. Allowing.
8 threads
reading c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.bsp
reading c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.prt
LoadPortals: couldn't read c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort"
Valve Software - vrad.exe SSE (May 21 2020)
Valve Radiosity Simulator
8 threads
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.96 seconds)
18202 faces
7 degenerate faces
5745562 square feet [827361024.00 square inches]
501 Displacements
606243 Square Feet [87299080.00 Square Inches]
sun extent from map=0.069756
76 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (33)
Build Patch/Sample Hash Table(s).....Done<0.0636 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (26)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 2997/8192 35964/98304 (36.6%)
brushsides 22478/65536 179824/524288 (34.3%)
planes 14420/65536 288400/1310720 (22.0%)
vertexes 31474/65536 377688/786432 (48.0%)
nodes 13477/65536 431264/2097152 (20.6%)
texinfos 5801/12288 417672/884736 (47.2%)
texdata 117/2048 3744/65536 ( 5.7%)
dispinfos 501/0 88176/0 ( 0.0%)
disp_verts 15373/0 307460/0 ( 0.0%)
disp_tris 21024/0 42048/0 ( 0.0%)
disp_lmsamples 2261894/0 2261894/0 ( 0.0%)
faces 18202/65536 1019312/3670016 (27.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10142/65536 567952/3670016 (15.5%)
leaves 13515/65536 432480/2097152 (20.6%)
leaffaces 21772/65536 43544/131072 (33.2%)
leafbrushes 8327/65536 16654/131072 (12.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 128286/512000 513144/2048000 (25.1%)
edges 76139/256000 304556/1024000 (29.7%)
LDR worldlights 76/8192 6688/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2046/32768 20460/327680 ( 6.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 36348/65536 72696/131072 (55.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 13669440/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 85859/393216 (21.8%)
LDR ambient table 13515/65536 54060/262144 (20.6%)
HDR ambient table 13515/65536 54060/262144 (20.6%)
LDR leaf ambient 60541/65536 1695148/1835008 (92.4%) VERY FULL!
HDR leaf ambient 13515/65536 378420/1835008 (20.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/84860 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/121708 ( 0.0%)
pakfile [variable] 1620/0 ( 0.0%)
physics [variable] 3491333/4194304 (83.2%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 51348
Writing c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.bsp
1 minute, 12 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: Copy File
** Parameters: "C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort.bsp" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\maps\ctf_2badward_sawbasenfort.bsp"