Leaks that dont really exist

ChaosL100

L1: Registered
Jan 20, 2021
4
0
Im still super new to hammer, and I'm making ok progress on the map I'm trying to make, except my latest compile brought 2 leaks. No problem just delete items/seal leaks. However the first leak references a prop that doesn't appear anywhere the coordinates given, and the second references a func_brush, that is completely absent from the top down viewport.

I did the thing which would give a red line to indicate the travel path of the leak, only it has no start. Just a red line, not colliding with the actual skybox. I even thought of putting nodraw textures on the skybox from the outside using the toggle texture application tool.

Nothing has worked (yes Im aware there are multiple "out of the map" props, interlopers.net only gives me 1 of them at a time.)

Latest compile log as of 1.20.2021

Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort.vmf"

Valve Software - vbsp.exe (May 21 2020)
8 threads
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort.log', but we don't own that location. Allowing.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\materials
Loading C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/ctf_2badward_sawbasenfort/coalmines/blendgroundtograss_coalmines_wvt_patch
Patching WVT material: maps/ctf_2badward_sawbasenfort/coalmines/blendgroundtowall_coalmines_wvt_patch
Patching WVT material: maps/ctf_2badward_sawbasenfort/nature/blendgroundtograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_brush (14088.00 6400.50 989.25) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 268 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (3491333 bytes)
Static prop models/props_coalmines/boulder_pile2.mdl outside the map (234.00, -1431.00, 95.00)
Static prop models/props_spytech/intercom.mdl outside the map (2735.82, -624.00, 56.00)
Static prop models/props_spytech/intercom.mdl outside the map (2719.82, -1456.00, 184.00)
Static prop models/props_gameplay/door_grate002_floorplate.mdl outside the map (1295.82, -1704.00, 223.85)
Static prop models/props_coalmines/window2.mdl outside the map (-976.00, 445.00, 963.00)
Static prop models/props_mining/ceiling_pipe_128.mdl outside the map (-272.00, 762.57, 1029.71)
Static prop models/props_mining/ceiling_pipe_128.mdl outside the map (-400.00, 762.57, 1029.71)
Static prop models/props_mining/ceiling_pipe_64.mdl outside the map (-2869.00, 1216.00, 1014.34)
Static prop models/props_mining/ceiling_pipe_64.mdl outside the map (-539.00, 1104.00, 1014.34)
Static prop models/props_mining/ceiling_pipe_16_up.mdl outside the map (-1012.40, 1276.93, 539.95)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9438 texinfos to 5801
Reduced 121 texdatas to 117 (2720 bytes to 2475)
Writing C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 1968, actual size 1620
21 seconds elapsed
  -0.050800 -1.690353 0.000000
  0.101600 -1.690353 0.000000
  -0.101600 -1.690353 0.000000
  -0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -0.279400 -2.044524 0.000000
  0.355600 -1.986289 0.000000
  0.355600 -2.044524 0.000000
  -0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -0.279400 -2.044524 0.000000
  0.355600 -1.986289 0.000000
  0.355600 -2.044524 0.000000
  -0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort"

Valve Software - vvis.exe (May 21 2020)
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.log', but we don't own that location. Allowing.
8 threads
reading c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.bsp
reading c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.prt
LoadPortals: couldn't read c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vrad.exe"
** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort"

Valve Software - vrad.exe SSE (May 21 2020)

      Valve Radiosity Simulator     
8 threads
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.96 seconds)
18202 faces
7 degenerate faces
5745562 square feet [827361024.00 square inches]
501 Displacements
606243 Square Feet [87299080.00 Square Inches]
sun extent from map=0.069756
76 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (33)
Build Patch/Sample Hash Table(s).....Done<0.0636 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (26)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  37/1024         1776/49152    ( 3.6%) 
brushes               2997/8192        35964/98304    (36.6%) 
brushsides           22478/65536      179824/524288   (34.3%) 
planes               14420/65536      288400/1310720  (22.0%) 
vertexes             31474/65536      377688/786432   (48.0%) 
nodes                13477/65536      431264/2097152  (20.6%) 
texinfos              5801/12288      417672/884736   (47.2%) 
texdata                117/2048         3744/65536    ( 5.7%) 
dispinfos              501/0           88176/0        ( 0.0%) 
disp_verts           15373/0          307460/0        ( 0.0%) 
disp_tris            21024/0           42048/0        ( 0.0%) 
disp_lmsamples     2261894/0         2261894/0        ( 0.0%) 
faces                18202/65536     1019312/3670016  (27.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            10142/65536      567952/3670016  (15.5%) 
leaves               13515/65536      432480/2097152  (20.6%) 
leaffaces            21772/65536       43544/131072   (33.2%) 
leafbrushes           8327/65536       16654/131072   (12.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           128286/512000     513144/2048000  (25.1%) 
edges                76139/256000     304556/1024000  (29.7%) 
LDR worldlights         76/8192         6688/720896   ( 0.9%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           2046/32768       20460/327680   ( 6.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         36348/65536       72696/131072   (55.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 5/512          1760/180224   ( 1.0%) 
LDR lightdata         [variable]    13669440/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       85859/393216   (21.8%) 
LDR ambient table    13515/65536       54060/262144   (20.6%) 
HDR ambient table    13515/65536       54060/262144   (20.6%) 
LDR leaf ambient     60541/65536     1695148/1835008  (92.4%) VERY FULL!
HDR leaf ambient     13515/65536      378420/1835008  (20.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/84860    ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/121708   ( 0.0%) 
pakfile               [variable]        1620/0        ( 0.0%) 
physics               [variable]     3491333/4194304  (83.2%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 51348
Writing c:\users\user1\desktop\cp_ctf_2badward_sawbasenfort\ctf_2badward_sawbasenfort.bsp
1 minute, 12 seconds elapsed
  -0.050800 -1.690353 0.000000
  0.101600 -1.690353 0.000000
  -0.101600 -1.690353 0.000000
  -0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: Copy File
** Parameters: "C:\Users\user1\Desktop\cp_ctf_2BADWARD_SAWBASENFORT\ctf_2badward_sawbasenfort.bsp" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\maps\ctf_2badward_sawbasenfort.bsp"
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Some props do not have their origin centered in the model or in any reasonable location. One of the most notable examples of this is the sawmill waterfall prop, which has a very strangely placed origin. This can cause one to accidentally place the origin outside the map while positioning the prop. To see if this is the case, you can use Edit > Select All to select all objects in the map, which will reveal all entity origins (assuming you have helpers :helpers: enabled in the top toolbar). Prop origins will appear as intersecting red, green, and blue lines in the 3D view, while brush entity origins will appear as blue spheres in the 3D view and white circles in the 2D views.

As for the func_brush, brush entities also have origins, and those also may not always be centered on the brushes. Luckily, with brush entities, we as mappers can move their origins around freely without moving the brushes. Find the leaking func_brush, right-click on it, and select "Center Origins" to automatically move the func_brush's origin to its center.