- May 20, 2016
- 20
- 41
So wanted to try to re-compile mercenarypark with some small changes. I have converted cp_mercenarypark.bsp to a vmt, to open it in Hammer.
When I want to re-compile the map to .bsp again, I can't compile the map because it tells me there is a leak. First it tells me it's a random gate (which is inside the map, can't be a leak right?), when I delete the object and re-compile I get the same error, but about another object in the map.
What is the problem here? I thought it might not be correctly within the allowed bounds? How can I see/correct this? Re-compiling ctf_2fort seems to work fine through the same method.
When I want to re-compile the map to .bsp again, I can't compile the map because it tells me there is a leak. First it tells me it's a random gate (which is inside the map, can't be a leak right?), when I delete the object and re-compile I get the same error, but about another object in the map.
What is the problem here? I thought it might not be correctly within the allowed bounds? How can I see/correct this? Re-compiling ctf_2fort seems to work fine through the same method.