Hey, I've been having some ongoing issues with leaks in my map. For a while I had some very strange point file readings that seemed completely random, however I got that issue fixed. My new problem is that now I can't even load a point file, it doesn't exist, which I thought meant there were no leaks. And yes, I have run the map before trying to load a point file. But still when I compile the map there's still evidently some kind of leak. I've checked out the leak page: https://developer.valvesoftware.com/wiki/Leak#Mismatched_entity_origins and nothing on there seems to help me. I have no displacements touching void, no mismatched entities, nothing outside in the void, etc.
Here's the compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.vmf
material "concrete/fortwall009" not found.
Material not found!: CONCRETE/FORTWALL009
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "construction/brick/constructwall002" not found.
Material not found!: CONSTRUCTION/BRICK/CONSTRUCTWALL002
material "brick/adobe003" not found.
Material not found!: BRICK/ADOBE003
Patching WVT material: maps/koth_roughpatch_b5/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/koth_roughpatch_b5/nature/blendgroundtogravel003_wvt_patch
Patching WVT material: maps/koth_roughpatch_b5/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.prt...Building visibility clusters...
done (1)
material "skybox/sky_well_02rt" not found.
Can't load skybox file skybox/sky_well_02 to build the default cubemap!
Can't load skybox file skybox/sky_well_02 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 2 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (230390 bytes)
Static prop models/props_hydro/3pipe_straight_64.mdl outside the map (328.00, -216.00, 493.79)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 301 texinfos to 230
Reduced 57 texdatas to 50 (1423 bytes to 1183)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.bsp
Wrote ZIP buffer, estimated size 2003, actual size 1521
2 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 4
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5"
Valve Software - vvis.exe (Oct 14 2017)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.prt
708 portalclusters
1970 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (18)
Optimized: 1738 visible clusters (0.86%)
Total clusters visible: 201316
Average clusters visible: 284
Building PAS...
Average clusters audible: 645
visdatasize:116084 compressed from 135936
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.bsp
18 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.bsp
Setting up ray-trace acceleration structure... Done (1.34 seconds)
2836 faces
777792 square feet [112002136.00 square inches]
190 Displacements
123354 Square Feet [17763114.00 Square Inches]
2836 patches before subdivision
75400 patches after subdivision
sun extent from map=0.026177
65 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
transfers 6539987, max 391
transfer lists: 49.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(389574, 329363, 297904)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(110629, 87235, 74189)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(37019, 26740, 21628)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(12983, 8598, 6742)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(4773, 2893, 2234)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1794, 996, 769)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(687, 350, 273)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(267, 124, 99)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(105, 45, 36)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(42, 16, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(17, 6, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(7, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(3, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0243 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (19)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/1024 1440/49152 ( 2.9%)
brushes 632/8192 7584/98304 ( 7.7%)
brushsides 4200/65536 33600/524288 ( 6.4%)
planes 1994/65536 39880/1310720 ( 3.0%)
vertexes 4702/65536 56424/786432 ( 7.2%)
nodes 1753/65536 56096/2097152 ( 2.7%)
texinfos 230/12288 16560/884736 ( 1.9%)
texdata 50/2048 1600/65536 ( 2.4%)
dispinfos 190/0 33440/0 ( 0.0%)
disp_verts 15390/0 307800/0 ( 0.0%)
disp_tris 24320/0 48640/0 ( 0.0%)
disp_lmsamples 333352/0 333352/0 ( 0.0%)
faces 2836/65536 158816/3670016 ( 4.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1628/65536 91168/3670016 ( 2.5%)
leaves 1784/65536 57088/2097152 ( 2.7%)
leaffaces 3018/65536 6036/131072 ( 4.6%)
leafbrushes 1636/65536 3272/131072 ( 2.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 19855/512000 79420/2048000 ( 3.9%)
edges 12182/256000 48728/1024000 ( 4.8%)
LDR worldlights 65/8192 5720/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 280/32768 2800/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4284/65536 8568/131072 ( 6.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4715396/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 116084/16777216 ( 0.7%)
entdata [variable] 43651/393216 (11.1%)
LDR ambient table 1784/65536 7136/262144 ( 2.7%)
HDR ambient table 1784/65536 7136/262144 ( 2.7%)
LDR leaf ambient 9105/65536 254940/1835008 (13.9%)
HDR leaf ambient 1784/65536 49952/1835008 ( 2.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12644 ( 0.0%)
pakfile [variable] 1521/0 ( 0.0%)
physics [variable] 230390/4194304 ( 5.5%)
physics terrain [variable] 28020/1048576 ( 2.7%)
Level flags = 0
Total triangle count: 7679
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.bsp
1 minute, 9 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_roughpatch_b5.bsp"
Here's the compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.vmf
material "concrete/fortwall009" not found.
Material not found!: CONCRETE/FORTWALL009
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "construction/brick/constructwall002" not found.
Material not found!: CONSTRUCTION/BRICK/CONSTRUCTWALL002
material "brick/adobe003" not found.
Material not found!: BRICK/ADOBE003
Patching WVT material: maps/koth_roughpatch_b5/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/koth_roughpatch_b5/nature/blendgroundtogravel003_wvt_patch
Patching WVT material: maps/koth_roughpatch_b5/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.prt...Building visibility clusters...
done (1)
material "skybox/sky_well_02rt" not found.
Can't load skybox file skybox/sky_well_02 to build the default cubemap!
Can't load skybox file skybox/sky_well_02 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 2 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (230390 bytes)
Static prop models/props_hydro/3pipe_straight_64.mdl outside the map (328.00, -216.00, 493.79)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 301 texinfos to 230
Reduced 57 texdatas to 50 (1423 bytes to 1183)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.bsp
Wrote ZIP buffer, estimated size 2003, actual size 1521
2 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 4
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5"
Valve Software - vvis.exe (Oct 14 2017)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.prt
708 portalclusters
1970 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (18)
Optimized: 1738 visible clusters (0.86%)
Total clusters visible: 201316
Average clusters visible: 284
Building PAS...
Average clusters audible: 645
visdatasize:116084 compressed from 135936
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.bsp
18 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.bsp
Setting up ray-trace acceleration structure... Done (1.34 seconds)
2836 faces
777792 square feet [112002136.00 square inches]
190 Displacements
123354 Square Feet [17763114.00 Square Inches]
2836 patches before subdivision
75400 patches after subdivision
sun extent from map=0.026177
65 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
transfers 6539987, max 391
transfer lists: 49.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(389574, 329363, 297904)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(110629, 87235, 74189)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(37019, 26740, 21628)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(12983, 8598, 6742)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(4773, 2893, 2234)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1794, 996, 769)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(687, 350, 273)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(267, 124, 99)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(105, 45, 36)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(42, 16, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(17, 6, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(7, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(3, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0243 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (19)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/1024 1440/49152 ( 2.9%)
brushes 632/8192 7584/98304 ( 7.7%)
brushsides 4200/65536 33600/524288 ( 6.4%)
planes 1994/65536 39880/1310720 ( 3.0%)
vertexes 4702/65536 56424/786432 ( 7.2%)
nodes 1753/65536 56096/2097152 ( 2.7%)
texinfos 230/12288 16560/884736 ( 1.9%)
texdata 50/2048 1600/65536 ( 2.4%)
dispinfos 190/0 33440/0 ( 0.0%)
disp_verts 15390/0 307800/0 ( 0.0%)
disp_tris 24320/0 48640/0 ( 0.0%)
disp_lmsamples 333352/0 333352/0 ( 0.0%)
faces 2836/65536 158816/3670016 ( 4.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1628/65536 91168/3670016 ( 2.5%)
leaves 1784/65536 57088/2097152 ( 2.7%)
leaffaces 3018/65536 6036/131072 ( 4.6%)
leafbrushes 1636/65536 3272/131072 ( 2.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 19855/512000 79420/2048000 ( 3.9%)
edges 12182/256000 48728/1024000 ( 4.8%)
LDR worldlights 65/8192 5720/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 280/32768 2800/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4284/65536 8568/131072 ( 6.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4715396/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 116084/16777216 ( 0.7%)
entdata [variable] 43651/393216 (11.1%)
LDR ambient table 1784/65536 7136/262144 ( 2.7%)
HDR ambient table 1784/65536 7136/262144 ( 2.7%)
LDR leaf ambient 9105/65536 254940/1835008 (13.9%)
HDR leaf ambient 1784/65536 49952/1835008 ( 2.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12644 ( 0.0%)
pakfile [variable] 1521/0 ( 0.0%)
physics [variable] 230390/4194304 ( 5.5%)
physics terrain [variable] 28020/1048576 ( 2.7%)
Level flags = 0
Total triangle count: 7679
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.bsp
1 minute, 9 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_roughpatch_b5.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_roughpatch_b5.bsp"