- Aug 7, 2014
- 1,241
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the intel position is probably the best one in the currect ctf rotation, all the other ones can be locked down by a single engineer and usually require an uber to even have a chance of extracting the briefcase. besides, there's literally nowhere for a koth point to go, let alone five points. if your suggestion is lopping off the tree at the height of the ring platform, that would turn the area into 2fort reimagined.I like the map, but the only problem is that instead of placing the intelligence in a specially created room (Similar to 2fort), they place it near spawn. This makes the Intelligence particularly hard to get, when an entire team can come at you from respawn. In this sense, the map feels like a destined koth or cp map, despite the fact it was specifically designed for ctf.
or have the tree be hollowed out, with a sick mini bar, and a disco floorA koth version could be interesting. You could have the cap area loop around the tree and have some coloured lights on the tree to indicate which team owns the point.
I'm starting to think this map promotes spawncamping, since each spawn room has exactly one exit. On the other hand, if you're not camping their spawn you're probably going to stalemate, so... *shrug* ...Ehhh?
Also
This texture mismatch was probably intentional, but it's so subtle that it just comes off as a mistake.
If you can, i'd put in a sneaky entity to turn off on-cap crits. That's the biggest thing that promotes spawn camping to be quite honest. At the point where a team is spawn camping is the point at which the teams are stacked. Maybe one more spawn exit for the spawn behind the cap point would do good, can't really see it doing any harm.I have no idea if that was intentional or not. It's been so long.
I do think the spawncamping situation could be improved.
I say the thuth!