koth_towers

KotH koth_towers a9

Un1dent1fied

L1: Registered
Jul 31, 2019
15
0
koth_towers - First TF2 map layout after switching from csgo, It's only the layout and game logic etc.

This is my first TF2 map after mapping a bit on CS:GO, so there is a high chance this map is garbage, but hey, i tried. Currently, It's only brushes, game logic, spawn rooms etc. All the areas you are not supposed to go are clipped off. This map might be sniper hell, but i tried to fix it.
 

Un1dent1fied

L1: Registered
Jul 31, 2019
15
0
-Added walls as cover on the point
-Applied a brighter wall texture to inside areas, to help with visibility and contrast. Note: these textures are temporary
-Lowered the inside area
-Redesigned the first inside area
-Made all slopes less steep
-bunch of other things i probably forgot to mention

Read the rest of this update entry...
 

Un1dent1fied

L1: Registered
Jul 31, 2019
15
0
In this update, i have put the point higher, and overhauled the rest of the map to accomodate this. A few of the things i did are:

-Replaced displacements with stairs
-Redesigned scout only health pack room to make it railing room.
-Removed window in the inside area, and moved it to the side of the building.
-Overhauled the start of the left side of the map (removed shutter and replaced it with a "maze".

I hope this will solve the complaints of long sightlines and an open middle point.

Read the rest of this update entry...
 

Un1dent1fied

L1: Registered
Jul 31, 2019
15
0
Not as major as a3, but still a substantial update.

-Properly marked the capture area
-Added pillars and huts to the stair area (youll see what i mean).
-Added healthpack behind the pillar at the bottom of the stairs.
-All these pillars and health packs should make for substantial cover when pushing stairs.

Read the rest of this update entry...
 

Un1dent1fied

L1: Registered
Jul 31, 2019
15
0
Not as major as a3, but still a substantial update.

-Properly marked the capture area
-Added pillars and huts to the stair area (youll see what i mean).
-Added healthpack behind the pillar at the bottom of the stairs.
-All these pillars and health packs should make for substantial cover when pushing stairs.

Read the rest of this update entry...
 

Un1dent1fied

L1: Registered
Jul 31, 2019
15
0
I Overhauled a lot of things. Some notable examples are:
-Lowered the point a bit
-Overhauled the left entrance to stairs. From now on, i will be referring to it as "tunnels"
-Changed about the right entrance to stairs
-Added a thin ridge to climb from stairs to the platform with the health and ammo.

Read the rest of this update entry...
 

Un1dent1fied

L1: Registered
Jul 31, 2019
15
0
-Added a proper skybox in stead of a giant box
-It's still a bit janky, but I'll iron it out in future updates
-Put the spawn area a bit higher so the attacking team aren't a bunch of anakins
-Improved the lighting a bit.
-I hope playtesters will leave some usefull feedback now in stead of that the lighting sucks.

Read the rest of this update entry...
 

Un1dent1fied

L1: Registered
Jul 31, 2019
15
0
So the feedback has been a bit low recently, so i decided to make some preperation for the beta face, like cleaning up messy brushwork, and low detailing. Todays prebeta adds grass displacements at spawn, and at the left side of the map ramp.

Read the rest of this update entry...
 

Un1dent1fied

L1: Registered
Jul 31, 2019
15
0
Updates will be slowed down a lot now, because of school and stuff attached to school. Notable inclusions in this update:

-Made the point structure into a hut, to block sightlines and give attackers more cover.

-Closed up the dropdown window in house

-Made a new passage from the right side of the stairs area to the room with the ramp with the railing.

-Moved the pillar in the stairs area, and made a house out of it

-Added clipping to a few jumps from displacement to brush

-Brushwork improvements.

Read the rest of this update entry...